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From: Nekar Xenos
Subject: Bass (WIP 139KB)
Date: 19 Apr 2006 15:32:47
Message: <4446905f@news.povray.org>
This scene was inspired by the '80's music video of "keeping the dream 
alive". Was it Freitag that did that song?. The idea is to have a bass 
playing by itself while throwing different shadows resembling diferent 
styles of music, which in turn is derived from the Rock and Jazz/Classical 
inspiration of the bass guitar's design.

The bass is mostly hand-coded b_splines (all the wood bits). The shadows are 
image_mapped triangles in front of spotlights. I'm hoping to have this 
finished in time for the IRTC. I'm guessing render-time was about 2hours. I 
need to do something about the drums, maybe take them out completely. 
Comments, suggestions and help welcome.


-- 
-Nekar Xenos-
----------------------------------------
"The truth is out there..."


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BassScene.jpg


 

From: Daniel Hulme
Subject: Re: Bass (WIP 139KB)
Date: 19 Apr 2006 16:13:11
Message: <20060419211358.009df2c5@mekanori.mon.istic.org>
> This scene was inspired by the '80's music video of "keeping the dream
> alive". Was it Freitag that did that song?. The idea is to have a bass

Frei Heit. I'm going to have to queue it on my playlist now :-(

-- 
Now  as he walked by the sea  of Galilee,  he saw  Simon and Andrew  his
brother casting a spam into the net:  for they were phishers.  And Jesus
said unto them, Come ye after me, and I will make you to become phishers
of men.  And  straightway  they forsook  their  nets,  and followed him.


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From: Nekar Xenos
Subject: Re: Bass (WIP 139KB)
Date: 21 Apr 2006 00:37:28
Message: <44486188@news.povray.org>
"Daniel Hulme" <pho### [at] isticorg> wrote in message 
news:200### [at] mekanorimonisticorg...
>> This scene was inspired by the '80's music video of "keeping the dream
>> alive". Was it Freitag that did that song?. The idea is to have a bass
>
> Frei Heit. I'm going to have to queue it on my playlist now :-(
>
>

I'm terrible with names... :-(


-- 
-Nekar Xenos-
----------------------------------------
"The truth is out there..."


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From: Nekar Xenos
Subject: Re: Bass (WIP 139KB)
Date: 21 Apr 2006 00:45:46
Message: <4448637a@news.povray.org>
Oops! Hand codes bicubic_patches not b_spline. I guess I was very tired when 
I posted that.  :-|


-- 
-Nekar Xenos-
----------------------------------------
"The truth is out there..."


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From: Jim Charter
Subject: Re: Bass (WIP 139KB)
Date: 21 Apr 2006 08:44:35
Message: <4448d3b3$1@news.povray.org>
Nekar Xenos wrote:
> This scene was inspired by the '80's music video of "keeping the dream 
> alive". Was it Freitag that did that song?. The idea is to have a bass 
> playing by itself while throwing different shadows resembling diferent 
> styles of music, which in turn is derived from the Rock and Jazz/Classical 
> inspiration of the bass guitar's design.
> 
> The bass is mostly hand-coded b_splines (all the wood bits). The shadows are 
> image_mapped triangles in front of spotlights. I'm hoping to have this 
> finished in time for the IRTC. I'm guessing render-time was about 2hours. I 
> need to do something about the drums, maybe take them out completely. 
> Comments, suggestions and help welcome.
> 
> 
> 
Nice concept.

The grainy texture on the amp seems the least believable.  Also the 
textures of the guitar don't seem quite right, I think more specular 
and/or reflection?  The blurred grainy quality of the shadows is okay 
but the sharp grain on the side walls is obtrusive.


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From: Nekar Xenos
Subject: Re: Bass (WIP 139KB)
Date: 22 Apr 2006 07:45:05
Message: <444a1741@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:4448d3b3$1@news.povray.org...
> Nice concept.
>
> The grainy texture on the amp seems the least believable.  Also the 
> textures of the guitar don't seem quite right, I think more specular 
> and/or reflection?  The blurred grainy quality of the shadows is okay but 
> the sharp grain on the side walls is obtrusive.
>

Thanks Jim,

I'll see what I can do. I think I should try comparing  with photographs.


-- 
-Nekar Xenos-
----------------------------------------
"The truth is out there..."


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From: Jim Charter
Subject: Re: Bass (WIP 139KB)
Date: 22 Apr 2006 11:44:40
Message: <444a4f68$1@news.povray.org>
Nekar Xenos wrote:
> "Jim Charter" <jrc### [at] msncom> wrote in message 
> news:4448d3b3$1@news.povray.org...
> 
>>Nice concept.
>>
>>The grainy texture on the amp seems the least believable.  Also the 
>>textures of the guitar don't seem quite right, I think more specular 
>>and/or reflection?  The blurred grainy quality of the shadows is okay but 
>>the sharp grain on the side walls is obtrusive.
>>
> 
> 
> Thanks Jim,
> 
> I'll see what I can do. I think I should try comparing  with photographs.
> 
> 
How are you getting that grain?  I got a similar effect once by spacing 
the grid of my area light very large relative to its distance to the 
subject.


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From: St 
Subject: Re: Bass (WIP 139KB)
Date: 22 Apr 2006 14:25:46
Message: <444a752a@news.povray.org>
"Nekar Xenos" <go_### [at] yahoocom> wrote in message 
news:4446905f@news.povray.org...


>  I need to do something about the drums, maybe take them out completely.

 Or move the drums? I notice that they are eating through the ground plane 
atm. I like the drum shadow there, the shadow thing works for me overall, 
but maybe just move the drums back a little.


   The cover (gauze) over the the actual speaker needs to be almost black 
where you can't see the speaker through it, (save you some work I think).

    I have a Sessionette:75 and I can't see the speaker from (literally) two 
feet away through the gauze.


> Comments, suggestions and help welcome.

    I'll go with Jims thoughts on the bass finish.


       ~Steve~


>
>
> -- 
> -Nekar Xenos-
> ----------------------------------------
> "The truth is out there..."
>
>


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From: s day
Subject: Re: Bass (WIP 139KB)
Date: 22 Apr 2006 18:30:00
Message: <web.444aae4c671084dfeb8dc740@news.povray.org>
The modelling on the guitar and the shadow effect are good I don't like the
grainy textures very much especially the ones on the left and right walls,
the speaker I think will look much better with higher AA settings and the
guitar strings look a bit strange which again may improve with AA. Also I
agree with the earlier comment that the guitar texture needs to be more
shiny. I have been lazy and only modelled the top part of a guitar for my
IRTC entry..

Sean


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From: Nekar Xenos
Subject: Re: Bass (WIP 139KB)
Date: 25 Apr 2006 03:07:31
Message: <444dcab3@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:444a4f68$1@news.povray.org...
> Nekar Xenos wrote:
>> "Jim Charter" <jrc### [at] msncom> wrote in message 
>> news:4448d3b3$1@news.povray.org...
>>
>>>Nice concept.
>>>
>>>The grainy texture on the amp seems the least believable.  Also the 
>>>textures of the guitar don't seem quite right, I think more specular 
>>>and/or reflection?  The blurred grainy quality of the shadows is okay but 
>>>the sharp grain on the side walls is obtrusive.
>>>
>>
>>
>> Thanks Jim,
>>
>> I'll see what I can do. I think I should try comparing  with photographs.
>>
>>
> How are you getting that grain?  I got a similar effect once by spacing 
> the grid of my area light very large relative to its distance to the 
> subject.

All the grainy bits are granite textures. I made the mistake of not setting 
the normal size, that's fixed up now.


-- 
-Nekar Xenos-
----------------------------------------
"The truth is out there..."


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