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I have been working quietly for some time now on the central piece of my
triptych (see the Curved Portal threads earlier). I think it is time to show
some results and to get some comments.
The scene shows an abbey refectory during Evensong. The monks are singing in
the chapel and the tables are ready for supper. The light is subdued (two
feeble bulbs high in the vaults; light coming from the kitchen behind us).
Outside, the sun is setting. In the first image, it is still above the
horizon (and the lights are turned up for showing details); in the second
one the sun has set (the lights turned down) and only the brightness of the
sky and the clouds are still visible throught he window panes.
The building is based (with some liberties) upon the ruins of the
Villers-la-Ville abbey in Belgium. The tables are based upon those from the
refectory in the abbey of Affligem, also in Belgium. The tiled floor is
based upon the chapel floor of the Slangenburg abbey in the Netherlands.
My initial intention was to build a ruin, and in order to demolish you have
first to build. Now, I don't know. I may still demolish this building but I
don't think it will improve the scene, only be the basis for another one.
Thomas
Post a reply to this message
Attachments:
Download 'abbey ref.jpg' (144 KB)
Preview of image 'abbey ref.jpg'
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"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:443b75cd@news.povray.org...
>I have been working quietly for some time now on the central piece of my
> triptych (see the Curved Portal threads earlier). I think it is time to
> show
> some results and to get some comments.
>
> The scene shows an abbey refectory during Evensong. The monks are singing
> in
> the chapel and the tables are ready for supper. The light is subdued (two
> feeble bulbs high in the vaults; light coming from the kitchen behind us).
> Outside, the sun is setting. In the first image, it is still above the
> horizon (and the lights are turned up for showing details); in the second
> one the sun has set (the lights turned down) and only the brightness of
> the
> sky and the clouds are still visible throught he window panes.
>
> The building is based (with some liberties) upon the ruins of the
> Villers-la-Ville abbey in Belgium. The tables are based upon those from
> the
> refectory in the abbey of Affligem, also in Belgium. The tiled floor is
> based upon the chapel floor of the Slangenburg abbey in the Netherlands.
>
> My initial intention was to build a ruin, and in order to demolish you
> have
> first to build. Now, I don't know. I may still demolish this building but
> I
> don't think it will improve the scene, only be the basis for another one.
>
> Thomas
>
Hi Thomas,
A magnificent start.
The lighting needs some work with the shadows currently pointing in all
sorts of directions.
If there's no internal lighting, then I would expect areas of deeper shadow.
If there is internal lighting then it would take on a more orange/yellow
glow, which I think would be quite pleasing.
The texture on the columns looks all wrong to my eyes. I think you need to
apply a different bit of texture to each segment of each column. Having the
texture run across the joins doesn't look right to me.
If you do turn it into a ruin, then it would give you a great 'before and
after' scene, with bits of shrub growing out of the walls etc.
Regards,
Chris B.
Post a reply to this message
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Nicely modelled!
My only suggestions are that you remove the two internal lights and light
the scene from outside... maybe the sun shining in through the windows...
might be a good time to add a little media for dust motes in the shafts of
sunshine
Rarius
"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:443b75cd@news.povray.org...
>I have been working quietly for some time now on the central piece of my
> triptych (see the Curved Portal threads earlier). I think it is time to
> show
> some results and to get some comments.
>
> The scene shows an abbey refectory during Evensong. The monks are singing
> in
> the chapel and the tables are ready for supper. The light is subdued (two
> feeble bulbs high in the vaults; light coming from the kitchen behind us).
> Outside, the sun is setting. In the first image, it is still above the
> horizon (and the lights are turned up for showing details); in the second
> one the sun has set (the lights turned down) and only the brightness of
> the
> sky and the clouds are still visible throught he window panes.
>
> The building is based (with some liberties) upon the ruins of the
> Villers-la-Ville abbey in Belgium. The tables are based upon those from
> the
> refectory in the abbey of Affligem, also in Belgium. The tiled floor is
> based upon the chapel floor of the Slangenburg abbey in the Netherlands.
>
> My initial intention was to build a ruin, and in order to demolish you
> have
> first to build. Now, I don't know. I may still demolish this building but
> I
> don't think it will improve the scene, only be the basis for another one.
>
> Thomas
>
>
>
Post a reply to this message
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"Chris B" <c_b### [at] btconnectcomnospam> schreef in bericht
news:443b8552$1@news.povray.org...
>
>
> Hi Thomas,
>
> A magnificent start.
>
Thank you :-)
> The lighting needs some work with the shadows currently pointing in all
> sorts of directions.
> If there's no internal lighting, then I would expect areas of deeper
shadow.
> If there is internal lighting then it would take on a more orange/yellow
> glow, which I think would be quite pleasing.
>
Yes, the lighting is still not to my liking, and I have to work on this. As
said, there are currently three internal lights (plus a small shadowless
fillin). Maybe a bit confusing as is. I have thought about putting candles
on the tables....
> The texture on the columns looks all wrong to my eyes. I think you need to
> apply a different bit of texture to each segment of each column. Having
the
> texture run across the joins doesn't look right to me.
>
That's strange, because each segment has the texture rotated 30 degrees, so
they do not run across the joints. I shall increase the rotation angle and
see if that is better.
> If you do turn it into a ruin, then it would give you a great 'before and
> after' scene, with bits of shrub growing out of the walls etc.
>
Yes indeed. I shall think about that :-)
Thomas
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"Rarius" <rar### [at] rariuscouk> schreef in bericht
news:443b8d78@news.povray.org...
> Nicely modelled!
>
Thank you :-)
> My only suggestions are that you remove the two internal lights and light
> the scene from outside... maybe the sun shining in through the windows...
> might be a good time to add a little media for dust motes in the shafts of
> sunshine
>
Hmm, no. The time of day is definitely evening, so I prefer no sunshine from
outside. However, that could be another scene altogether! There are
different directions I can go in fact, all with their own atmosphere.
Thomas
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Thomas de Groot wrote:
There is a lot of good modelling work there. The architecture is nicely
realized. I agree with the other comments. The lighting seems awkward
somehow, well, the delicate illumination of the windows is beautiful,
but the play of shadows like was meantioned, and the texture on the
central pillars immediately draws the eye to it. Even if that texture
makes physical sense, it would seem that any architect that would allow
that effect would be wrong to do so. And even if that was used
purposefully and to good effect somewhere in real life, it doesn't do so
in this picture.
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Thomas de Groot nous apporta ses lumieres en ce 11/04/2006 09:27:
>
> That's strange, because each segment has the texture rotated 30 degrees, so
> they do not run across the joints. I shall increase the rotation angle and
> see if that is better.
>
>
It looks like you are rotating around only 1 axis. You can try using rotation around
all 3 axis,
using some random values.
--
Alain
-------------------------------------------------
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"Alain" <ele### [at] netscapenet> schreef in bericht
news:443c2f92$1@news.povray.org...
> >
> It looks like you are rotating around only 1 axis. You can try using
rotation around all 3 axis,
> using some random values.
>
That's correct, because the texture, by itself, has a angle. So, my idea was
to rotate the texture around the vertical axis (here z, as the scene is
Moray built) and get different orientations. I think that the rotation angle
is not large enough. I shall experiment. I may use the other axes, but only
for very small values...
Thomas
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:443bc047$1@news.povray.org...
> Thomas de Groot wrote:
> There is a lot of good modelling work there. The architecture is nicely
> realized. I agree with the other comments. The lighting seems awkward
> somehow, well, the delicate illumination of the windows is beautiful,
> but the play of shadows like was meantioned, and the texture on the
> central pillars immediately draws the eye to it. Even if that texture
> makes physical sense, it would seem that any architect that would allow
> that effect would be wrong to do so. And even if that was used
> purposefully and to good effect somewhere in real life, it doesn't do so
> in this picture.
Absolutely true. I am far from happy with the illumination inside the
building, but I am still unsure about how I am going to solve this. Some
more experimentation is needed now.
I answered Alain about the pillar texture. I shall experiment with larger
rotation angles and see what happens. It may be that I shall also subdue
somewhat the contrast within the texture. May help.
In terms of architecture, the main problem is that the stone probably would
break along the inclined sedimentation planes, so a horizontal bedding would
be preferable. Hmm... means I have to take that into account.
Thomas
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Following the comments, I did two things:
- I extinguished one of the interior lights, keeping the one almost
overhead;
- I decreased the bedding angle of the pillar texture; decreased the
contrast between the different bedding planes; increased the rotation angle
of the pillar elements.
Below is the result of these actions. I think it is much better already.
Thomas
Post a reply to this message
Attachments:
Download 'abbeyref_11.jpg' (60 KB)
Preview of image 'abbeyref_11.jpg'
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