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First off, sorry about the file size - these images didn't compress very well!
Those who have been keeping up with the 3.7 betas may have noticed "tango.pov"
included with the recent release as a test of the BSP improvements.
Tango.pov is actually a cut down version of a design (called, funnily enough,
Tango) which I was working on for a kiteboard manufacturer, and the final
versions of the full scenes were rendered in the past week, with the first board
being finished on Friday.
Attached are scaled down versions of the top and bottom sheet renders, and also
some (pretty bad) photos of the first board. The white balance in the photos
isn't right and the high gloss (on the top, the bottom is matte) made it hard to
take a good shot, but you get the idea :)
Lance.
thezone - thezone.firewave.com.au
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Attachments:
Download 'tango_renders.jpg' (364 KB)
Download 'tango.jpg' (305 KB)
Preview of image 'tango_renders.jpg'
Preview of image 'tango.jpg'
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Lance Birch wrote:
>
> Attached are scaled down versions of the top and bottom sheet renders, and also
> some (pretty bad) photos of the first board. The white balance in the photos
> isn't right and the high gloss (on the top, the bottom is matte) made it hard to
> take a good shot, but you get the idea :)
Very nice. But don't you think the purple 'thing' in the gray version
would look better with more interesting shading? It looks somewhat flat
IMO.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:e1bds3$snc$1@chho.imagico.de...
> don't you think the purple 'thing' in the gray version would look better
> with more interesting shading? It looks somewhat flat
It kinda fits, though. Get it? "flat"? ;)
I really do think it goes with the overall design. The photo shows it looks
good.
I wouldn't have guessed the tango.pov was being applied to a kiteboard. I
rendered it immediately after getting the files, comparing it in 3.6 where
it is very slow going. Unfortunately, I wasn't finding anything else
rendering so much faster in the beta by using +b2 so I haven't been checking
into that again yet.
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Bob H wrote:
> "Christoph Hormann" <chr### [at] gmxde> wrote in message
> news:e1bds3$snc$1@chho.imagico.de...
>> don't you think the purple 'thing' in the gray version would look better
>> with more interesting shading? It looks somewhat flat
>
> It kinda fits, though. Get it? "flat"? ;)
>
> I really do think it goes with the overall design. The photo shows it looks
> good.
Yes, but i still think it *might* look better with a different shading.
A contrasting motive can look very good too.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
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"Lance Birch" <-> wrote:
> Attached are scaled down versions of the top and bottom sheet renders, and also
> some (pretty bad) photos of the first board. The white balance in the photos
> isn't right and the high gloss (on the top, the bottom is matte) made it hard to
> take a good shot, but you get the idea :)
>
Nice work!
I hate to be so *naive* about this, but...how did you transfer your final
images to the boards? I'd like to try something like this on one of my
guitars.
Ken
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:e1bds3$snc$1@chho.imagico.de...
> Lance Birch wrote:
> >
> > Attached are scaled down versions of the top and bottom sheet renders, and
also
> > some (pretty bad) photos of the first board. The white balance in the
photos
> > isn't right and the high gloss (on the top, the bottom is matte) made it
hard to
> > take a good shot, but you get the idea :)
>
> Very nice. But don't you think the purple 'thing' in the gray version
> would look better with more interesting shading? It looks somewhat flat
> IMO.
Actually it's supposed to look flat, because their logo is flat-shaded :)
Lance.
thezone - thezone.firewave.com.au
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"Kenneth" <kdw### [at] earthlinknet> wrote in message
news:web.443b5b6110abaad6acc8f35f0@news.povray.org...
> "Lance Birch" <-> wrote:
>
> > Attached are scaled down versions of the top and bottom sheet renders, and
also
> > some (pretty bad) photos of the first board. The white balance in the
photos
> > isn't right and the high gloss (on the top, the bottom is matte) made it
hard to
> > take a good shot, but you get the idea :)
> >
> Nice work!
>
> I hate to be so *naive* about this, but...how did you transfer your final
> images to the boards? I'd like to try something like this on one of my
> guitars.
Hey Ken - the process uses dye sublimation. It's the same principle as other
dye sublimation applications (e.g. those used to transfer colour photographs to
various products) only on a much larger scale. The design is printed using a
set of sublimation dyes/inks on to a "carrier" sheet. This sheet is attached to
the final sheet of plastic (which is a type of polyester called "PBT",
poly-butylene terephthalate), and then both sheets are pressed together under
high pressure in a heat press. The heat causes the sublimation inks to vaporise
and the vapor is then forced into the plastic, binding to the polyester. The
sublimated PBT sheets are then attached to the board's core using resin, and
vacuum bagged to bind everything together.
Without a lot of expense this couldn't be done as a "one off "at home, but there
are probably some other solutions that would work if you wanted to put graphics
on a guitar. It would be very difficult to sublimate directly on to a finished
object however (and a limitation of dye sub is that the surface receiving the
ink must be synthetic).
Lance.
thezone - thezone.firewave.com.au
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news:444a2123$1@news.povray.org...
>
> Without a lot of expense this couldn't be done as a "one off "at home, but
there
> are probably some other solutions that would work if you wanted to put
graphics
> on a guitar. It would be very difficult to sublimate directly on to a
finished
> object however (and a limitation of dye sub is that the surface receiving
the
> ink must be synthetic).
I didn't try but what about a iron-on transfer sheet (as for the t-shirts)
before applying the finish on the guitar wood?
Could be tested on a sanded piece of wood before.
Marc
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