POV-Ray : Newsgroups : povray.binaries.images : Caustics for K3Dsurf surfaces (153KB) Server Time
6 Nov 2024 00:27:32 EST (-0500)
  Caustics for K3Dsurf surfaces (153KB) (Message 1 to 3 of 3)  
From: Stefan Viljoen
Subject: Caustics for K3Dsurf surfaces (153KB)
Date: 5 Apr 2006 10:18:02
Message: <4433d18d@news.povray.org>
A simple experiment with some mixed and matched surfaces with overblown
caustics. As usual, not exactly what I intended, but there are some nice
color variations in the caustics at least...

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message


Attachments:
Download 'caustic_experiment.jpg' (154 KB)

Preview of image 'caustic_experiment.jpg'
caustic_experiment.jpg


 

From: Jim Charter
Subject: Re: Caustics for K3Dsurf surfaces (153KB)
Date: 5 Apr 2006 13:23:16
Message: <4433fd04$1@news.povray.org>
Stefan Viljoen <spamnot@ wrote:
> A simple experiment with some mixed and matched surfaces with overblown
> caustics. As usual, not exactly what I intended, but there are some nice
> color variations in the caustics at least...
> 

The right foreground shape seems to have created the most dramatic ones.

I would suggest concentrating on just one or two shapes, perhaps arrayed 
in a pattern.  The texture on the ground plane is nice but I don't think 
it is helping this picture.  What if it was applied to tiles and the 
tiles form the ground plane?

I keep picturing the foremost shape arranged on a shiny black surface 
with maybe a lower camera angle for some reason.


Post a reply to this message

From: Stefan Viljoen
Subject: Re: Caustics for K3Dsurf surfaces (153KB)
Date: 6 Apr 2006 02:45:19
Message: <4434b8fe@news.povray.org>
Jim Charter spake:

> Stefan Viljoen <spamnot@ wrote:
>> A simple experiment with some mixed and matched surfaces with overblown
>> caustics. As usual, not exactly what I intended, but there are some nice
>> color variations in the caustics at least...
>> 
> 
> The right foreground shape seems to have created the most dramatic ones.

Hmm - could be.
 
> I would suggest concentrating on just one or two shapes, perhaps arrayed
> in a pattern.  The texture on the ground plane is nice but I don't think
> it is helping this picture.  What if it was applied to tiles and the
> tiles form the ground plane?

Good idea - I didn't do much more complicated than the admittedly boring
plane, since I wanted to focus on the caustics. But I do think tiles would
have looked nicer as well.
 
> I keep picturing the foremost shape arranged on a shiny black surface
> with maybe a lower camera angle for some reason.

Even that was a compromise, I admit. I dad to wriggle and fiddle to fit all
the objects in the chosen field of view angle. 

But thanks for looking! I'll see if I can rework what I have into something
a bit more pleasing...

Regards,

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.