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of the museum of which I have posted something before
This, off course, is a scaled down version
For the tech savvy
Image Resolution 4800 x 1400
----------------------------------------------------------------------------
Pixels: 7144800 Samples: 31608152 Smpls/Pxl: 4.42
Rays: 35345066 Saved: 154131 Max Level: 15/50
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Blob 200825029 8673901 4.32
Blob Component 351610456 26363525 7.50
Blob Bound 1294894984 502424386 38.80
Box 3719407370 1756641620 47.23
Cone/Cylinder 4956716691 1755536033 35.42
CSG Intersection 5218173202 1099017353 21.06
CSG Merge 163885223 36914646 22.52
CSG Union 1216923088 546033009 44.87
Height Field 4386197578 2090749100 47.67
Height Field Box 4386197578 2563362628 58.44
Height Field Triangle 9276651292 2430768050 26.20
Height Field Block 10331329415 4391649513 42.51
Height Field Cell 137242901709 4986482513 3.63
Isosurface 693661192 369818314 53.31
Isosurface Container 25634063200 693768830 2.71
Isosurface Cache 11585939 8234276 71.07
Mesh 305028770 52128099 17.09
Plane 4822978436 4246097820 88.04
Sphere 321247156 187590868 58.39
Superellipsoid 304356888 19447761 6.39
Torus 1788381195 149718802 8.37
Torus Bound 1788381195 192155209 10.74
True Type Font 3284684 118961 3.62
Clipping Object 23696 22244 93.87
Bounding Box 41718891801 15586654267 37.36
Light Buffer 286334916223 88686568954 30.97
----------------------------------------------------------------------------
Isosurface roots: 417239388
Function VM calls: 5318111382
----------------------------------------------------------------------------
Roots tested: 206248544 eliminated: 15390260
Calls to Noise: 305966751 Calls to DNoise: 171508965
----------------------------------------------------------------------------
Shadow Ray Tests: 3481923238 Succeeded: 1914808993
Reflected Rays: 1825603
Transmitted Rays: 1911311
I-Stack overflows: 2807
----------------------------------------------------------------------------
Smallest Alloc: 9 bytes
Largest Alloc: 268435464 bytes
Peak memory used: 3725234249 bytes
Total Scene Processing Times
Parse Time: 0 hours 6 minutes 42 seconds (402 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 23 hours 3 minutes 31 seconds (83011 seconds)
Total Time: 23 hours 10 minutes 13 seconds (83413 seconds)
It took a bit of memory but I'm still pleasantly surprised on the render
time
--
Ger
Post a reply to this message
Attachments:
Download 'wide_angle_view_large.jpg' (87 KB)
Preview of image 'wide_angle_view_large.jpg'
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Ger wrote:
> of the museum of which I have posted something before
>
> This, off course, is a scaled down version
>
> For the tech savvy
>
> Image Resolution 4800 x 1400
> ----------------------------------------------------------------------------
> Pixels: 7144800 Samples: 31608152 Smpls/Pxl: 4.42
> Rays: 35345066 Saved: 154131 Max Level: 15/50
> ----------------------------------------------------------------------------
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
> Blob 200825029 8673901 4.32
> Blob Component 351610456 26363525 7.50
> Blob Bound 1294894984 502424386 38.80
> Box 3719407370 1756641620 47.23
> Cone/Cylinder 4956716691 1755536033 35.42
> CSG Intersection 5218173202 1099017353 21.06
> CSG Merge 163885223 36914646 22.52
> CSG Union 1216923088 546033009 44.87
> Height Field 4386197578 2090749100 47.67
> Height Field Box 4386197578 2563362628 58.44
> Height Field Triangle 9276651292 2430768050 26.20
> Height Field Block 10331329415 4391649513 42.51
> Height Field Cell 137242901709 4986482513 3.63
> Isosurface 693661192 369818314 53.31
> Isosurface Container 25634063200 693768830 2.71
> Isosurface Cache 11585939 8234276 71.07
> Mesh 305028770 52128099 17.09
> Plane 4822978436 4246097820 88.04
> Sphere 321247156 187590868 58.39
> Superellipsoid 304356888 19447761 6.39
> Torus 1788381195 149718802 8.37
> Torus Bound 1788381195 192155209 10.74
> True Type Font 3284684 118961 3.62
> Clipping Object 23696 22244 93.87
> Bounding Box 41718891801 15586654267 37.36
> Light Buffer 286334916223 88686568954 30.97
> ----------------------------------------------------------------------------
> Isosurface roots: 417239388
> Function VM calls: 5318111382
> ----------------------------------------------------------------------------
> Roots tested: 206248544 eliminated: 15390260
> Calls to Noise: 305966751 Calls to DNoise: 171508965
> ----------------------------------------------------------------------------
> Shadow Ray Tests: 3481923238 Succeeded: 1914808993
> Reflected Rays: 1825603
> Transmitted Rays: 1911311
> I-Stack overflows: 2807
> ----------------------------------------------------------------------------
> Smallest Alloc: 9 bytes
> Largest Alloc: 268435464 bytes
> Peak memory used: 3725234249 bytes
> Total Scene Processing Times
> Parse Time: 0 hours 6 minutes 42 seconds (402 seconds)
> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
> Render Time: 23 hours 3 minutes 31 seconds (83011 seconds)
> Total Time: 23 hours 10 minutes 13 seconds (83413 seconds)
>
> It took a bit of memory but I'm still pleasantly surprised on the render
> time
>
>
>
> ------------------------------------------------------------------------
>
Am I the only one who really enjoys looking at spherical projections?
Really cool image, btw :)
--
~Mike
Things! Billions of them!
Post a reply to this message
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Ger wrote:
> of the museum of which I have posted something before
>
> This, off course, is a scaled down version
>
> For the tech savvy
With all that nice detail, it looks like a pretty good candidate for
generating an HDR map with MegaPOV. Great work, indeed!
--
Jaime
Post a reply to this message
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Jaime Vives Piqueres wrote:
> Ger wrote:
>> of the museum of which I have posted something before
>>
>> This, off course, is a scaled down version
>>
>> For the tech savvy
>
> With all that nice detail, it looks like a pretty good candidate for
> generating an HDR map with MegaPOV.
Don't know how to do that :)
> Great work, indeed!
thanks
>
> --
> Jaime
--
Ger
Post a reply to this message
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Ger <No.### [at] ThankYou> wrote:
> Don't know how to do that :)
In MegaPOV you'd just render the file like you did here, except you'd stick
+FH on the command line. You'd probably want to do something like
+ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
whatever you have it set as now.]
I'd suggest it, the picture is very cool!
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Nice panoramic render.
What is your plan for this, in particular would you be prepared to
release the model? I ask because I'm working on projects that use
stereoscopic panoramic images
http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
and presenting them in a full cylindrical stereoscopic environment
http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
I'm always on the lookout for models that would allow me to do various
tests. Yours would be an ideal model to render as a stereo pair of
panoramic images. For example, the panos I normally create are 8000
pixels across so models with high detail are better than simpler ones.
--
Paul Bourke
pdb(NOSPAM)swin.edu.au
Post a reply to this message
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etrask wrote:
> In MegaPOV you'd just render the file like you did here, except you'd stick
> +FH on the command line. You'd probably want to do something like
> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
> whatever you have it set as now.]
Well, just rendering the HDR is that easy, but obtaining an "usable"
HDR, with a nice dynamic range, can easily take some hours tweaking the
lights and radiosity brightness... but in this case the result should be
worth the effort.
--
Jaime
Post a reply to this message
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Jaime Vives Piqueres wrote:
> etrask wrote:
>> In MegaPOV you'd just render the file like you did here, except you'd
>> stick +FH on the command line. You'd probably want to do something like
>> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
>> whatever you have it set as now.]
>
> Well, just rendering the HDR is that easy, but obtaining an "usable"
> HDR, with a nice dynamic range, can easily take some hours tweaking the
> lights and radiosity brightness... but in this case the result should be
> worth the effort.
>
I'll check it out, see if there is a MegaPov version for Linux, and see what
I can come up with.
> --
> Jaime
--
Ger
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Paul Bourke wrote:
> Nice panoramic render.
Thanks
> What is your plan for this,
First, make it complete again because I lost a few bits due to own
stupidity.
Second, see how far I can take this into making it into a walkthru animation
(what was the original idea anyway)
> in particular would you be prepared to
> release the model?
Possibly, but distribution could become a problem because the total dataset,
including everything for the animation, is ~60Gb.
> I ask because I'm working on projects that use
> stereoscopic panoramic images
> http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
> and presenting them in a full cylindrical stereoscopic environment
> http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
> I'm always on the lookout for models that would allow me to do various
> tests. Yours would be an ideal model to render as a stereo pair of
> panoramic images. For example, the panos I normally create are 8000
> pixels across so models with high detail are better than simpler ones.
--
Ger
Post a reply to this message
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Ger wrote:
>
> Possibly, but distribution could become a problem because the total
> dataset, including everything for the animation, is ~60Gb.
typo ~30Gb
--
Ger
Post a reply to this message
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