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From: Ger
Subject: A 360 view
Date: 23 Mar 2006 18:02:21
Message: <442328fa@news.povray.org>
of the museum of which I have posted something before

This, off course, is a scaled down version

For the tech savvy

Image Resolution 4800 x 1400
----------------------------------------------------------------------------
Pixels:          7144800   Samples:        31608152   Smpls/Pxl: 4.42
Rays:           35345066   Saved:            154131   Max Level: 15/50
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Blob                         200825029         8673901      4.32
Blob Component               351610456        26363525      7.50
Blob Bound                  1294894984       502424386     38.80
Box                         3719407370      1756641620     47.23
Cone/Cylinder               4956716691      1755536033     35.42
CSG Intersection            5218173202      1099017353     21.06
CSG Merge                    163885223        36914646     22.52
CSG Union                   1216923088       546033009     44.87
Height Field                4386197578      2090749100     47.67
Height Field Box            4386197578      2563362628     58.44
Height Field Triangle       9276651292      2430768050     26.20
Height Field Block         10331329415      4391649513     42.51
Height Field Cell         137242901709      4986482513      3.63
Isosurface                   693661192       369818314     53.31
Isosurface Container       25634063200       693768830      2.71
Isosurface Cache              11585939         8234276     71.07
Mesh                         305028770        52128099     17.09
Plane                       4822978436      4246097820     88.04
Sphere                       321247156       187590868     58.39
Superellipsoid               304356888        19447761      6.39
Torus                       1788381195       149718802      8.37
Torus Bound                 1788381195       192155209     10.74
True Type Font                 3284684          118961      3.62
Clipping Object                  23696           22244     93.87
Bounding Box               41718891801     15586654267     37.36
Light Buffer              286334916223     88686568954     30.97
----------------------------------------------------------------------------
Isosurface roots:         417239388
Function VM calls:       5318111382
----------------------------------------------------------------------------
Roots tested:             206248544   eliminated:             15390260
Calls to Noise:           305966751   Calls to DNoise:       171508965
----------------------------------------------------------------------------
Shadow Ray Tests:        3481923238   Succeeded:            1914808993
Reflected Rays:             1825603
Transmitted Rays:           1911311
I-Stack overflows:             2807
----------------------------------------------------------------------------
Smallest Alloc:                   9 bytes
Largest  Alloc:           268435464 bytes
Peak memory used:        3725234249 bytes
Total Scene Processing Times
  Parse Time:    0 hours  6 minutes 42 seconds (402 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  23 hours  3 minutes 31 seconds (83011 seconds)
  Total Time:   23 hours 10 minutes 13 seconds (83413 seconds)

It took a bit of memory but I'm still pleasantly surprised on the render
time

-- 
Ger


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From: Mike Raiford
Subject: Re: A 360 view
Date: 24 Mar 2006 07:41:07
Message: <4423e8e3$1@news.povray.org>
Ger wrote:
> of the museum of which I have posted something before
> 
> This, off course, is a scaled down version
> 
> For the tech savvy
> 
> Image Resolution 4800 x 1400
> ----------------------------------------------------------------------------
> Pixels:          7144800   Samples:        31608152   Smpls/Pxl: 4.42
> Rays:           35345066   Saved:            154131   Max Level: 15/50
> ----------------------------------------------------------------------------
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> Blob                         200825029         8673901      4.32
> Blob Component               351610456        26363525      7.50
> Blob Bound                  1294894984       502424386     38.80
> Box                         3719407370      1756641620     47.23
> Cone/Cylinder               4956716691      1755536033     35.42
> CSG Intersection            5218173202      1099017353     21.06
> CSG Merge                    163885223        36914646     22.52
> CSG Union                   1216923088       546033009     44.87
> Height Field                4386197578      2090749100     47.67
> Height Field Box            4386197578      2563362628     58.44
> Height Field Triangle       9276651292      2430768050     26.20
> Height Field Block         10331329415      4391649513     42.51
> Height Field Cell         137242901709      4986482513      3.63
> Isosurface                   693661192       369818314     53.31
> Isosurface Container       25634063200       693768830      2.71
> Isosurface Cache              11585939         8234276     71.07
> Mesh                         305028770        52128099     17.09
> Plane                       4822978436      4246097820     88.04
> Sphere                       321247156       187590868     58.39
> Superellipsoid               304356888        19447761      6.39
> Torus                       1788381195       149718802      8.37
> Torus Bound                 1788381195       192155209     10.74
> True Type Font                 3284684          118961      3.62
> Clipping Object                  23696           22244     93.87
> Bounding Box               41718891801     15586654267     37.36
> Light Buffer              286334916223     88686568954     30.97
> ----------------------------------------------------------------------------
> Isosurface roots:         417239388
> Function VM calls:       5318111382
> ----------------------------------------------------------------------------
> Roots tested:             206248544   eliminated:             15390260
> Calls to Noise:           305966751   Calls to DNoise:       171508965
> ----------------------------------------------------------------------------
> Shadow Ray Tests:        3481923238   Succeeded:            1914808993
> Reflected Rays:             1825603
> Transmitted Rays:           1911311
> I-Stack overflows:             2807
> ----------------------------------------------------------------------------
> Smallest Alloc:                   9 bytes
> Largest  Alloc:           268435464 bytes
> Peak memory used:        3725234249 bytes
> Total Scene Processing Times
>   Parse Time:    0 hours  6 minutes 42 seconds (402 seconds)
>   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
>   Render Time:  23 hours  3 minutes 31 seconds (83011 seconds)
>   Total Time:   23 hours 10 minutes 13 seconds (83413 seconds)
> 
> It took a bit of memory but I'm still pleasantly surprised on the render
> time
> 
> 
> 
> ------------------------------------------------------------------------
> 

Am I the only one who really enjoys looking at spherical projections? 
Really cool image, btw :)

-- 
~Mike

Things! Billions of them!


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From: Jaime Vives Piqueres
Subject: Re: A 360 view
Date: 24 Mar 2006 14:37:21
Message: <44244a71@news.povray.org>
Ger wrote:
> of the museum of which I have posted something before
> 
> This, off course, is a scaled down version
> 
> For the tech savvy

   With all that nice detail, it looks like a pretty good candidate for 
generating an HDR map with MegaPOV. Great work, indeed!

--
Jaime


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From: Ger
Subject: Re: A 360 view
Date: 24 Mar 2006 15:22:31
Message: <44245507@news.povray.org>
Jaime Vives Piqueres wrote:

> Ger wrote:
>> of the museum of which I have posted something before
>> 
>> This, off course, is a scaled down version
>> 
>> For the tech savvy
> 
>    With all that nice detail, it looks like a pretty good candidate for
> generating an HDR map with MegaPOV. 

Don't know how to do that :)

> Great work, indeed! 

thanks

> 
> --
> Jaime

-- 
Ger


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From: etrask
Subject: Re: A 360 view
Date: 24 Mar 2006 16:25:01
Message: <web.4424637f55fa38f8cb2bfb270@news.povray.org>
Ger <No.### [at] ThankYou> wrote:
> Don't know how to do that :)

In MegaPOV you'd just render the file like you did here, except you'd stick
+FH on the command line. You'd probably want to do something like
+ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
whatever you have it set as now.]

I'd suggest it, the picture is very cool!


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From: Paul Bourke
Subject: Re: A 360 view
Date: 25 Mar 2006 02:08:04
Message: <pdbNOSPAM-82B9C7.18075525032006@news.povray.org>
Nice panoramic render.
What is your plan for this, in particular would you be prepared to 
release the model? I ask because I'm working on projects that use
stereoscopic panoramic images
   http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
and presenting them in a full cylindrical stereoscopic environment
   http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
I'm always on the lookout for models that would allow me to do various
tests. Yours would be an ideal model to render as a stereo pair of
panoramic images. For example, the panos I normally create are 8000
pixels across so models with high detail are better than simpler ones.
-- 
Paul Bourke
pdb(NOSPAM)swin.edu.au


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From: Jaime Vives Piqueres
Subject: Re: A 360 view
Date: 25 Mar 2006 04:00:14
Message: <4425069e@news.povray.org>
etrask wrote:
> In MegaPOV you'd just render the file like you did here, except you'd stick
> +FH on the command line. You'd probably want to do something like
> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
> whatever you have it set as now.]

   Well, just rendering the HDR is that easy, but obtaining an "usable" 
HDR, with a nice dynamic range, can easily take some hours tweaking the 
lights and radiosity brightness... but in this case the result should be 
worth the effort.

--
Jaime


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:49:30
Message: <4425122a@news.povray.org>
Jaime Vives Piqueres wrote:

> etrask wrote:
>> In MegaPOV you'd just render the file like you did here, except you'd
>> stick +FH on the command line. You'd probably want to do something like
>> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
>> whatever you have it set as now.]
> 
>    Well, just rendering the HDR is that easy, but obtaining an "usable"
> HDR, with a nice dynamic range, can easily take some hours tweaking the
> lights and radiosity brightness... but in this case the result should be
> worth the effort.
> 

I'll check it out, see if there is a MegaPov version for Linux, and see what
I can come up with.

> --
> Jaime

-- 
Ger


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:52:11
Message: <442512cb@news.povray.org>
Paul Bourke wrote:

> Nice panoramic render.
Thanks
> What is your plan for this, 
First, make it complete again because I lost a few bits due to own
stupidity. 
Second, see how far I can take this into making it into a walkthru animation
(what was the original idea anyway)

> in particular would you be prepared to 
> release the model? 

Possibly, but distribution could become a problem because the total dataset,
including everything for the animation, is ~60Gb.

> I ask because I'm working on projects that use 
> stereoscopic panoramic images
>    http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
> and presenting them in a full cylindrical stereoscopic environment
>    http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
> I'm always on the lookout for models that would allow me to do various
> tests. Yours would be an ideal model to render as a stereo pair of
> panoramic images. For example, the panos I normally create are 8000
> pixels across so models with high detail are better than simpler ones.

-- 
Ger


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:58:57
Message: <44251461@news.povray.org>
Ger wrote:

> 
> Possibly, but distribution could become a problem because the total
> dataset, including everything for the animation, is ~60Gb.

typo  ~30Gb


-- 
Ger


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