POV-Ray : Newsgroups : povray.binaries.images : Slush candle: Near-final [160KB] Server Time
4 Nov 2024 15:09:59 EST (-0500)
  Slush candle: Near-final [160KB] (Message 1 to 9 of 9)  
From: Orchid XP v2
Subject: Slush candle: Near-final [160KB]
Date: 26 Feb 2006 06:08:14
Message: <44018c1e@news.povray.org>
* Finally fixed the candle flame. I'm reasonably pleased with it. (I 
know everybody else will tell me it's rubbish...)

* Took Gail's suggestion to make the marble stand rounded. I think it 
looks better this way.

* Spend countless hours tearing my hair out attempting to make the ice 
crystals look like... um... ice crystals. In the end, I took the fill 
light and made it white instead of blue, and decreased the fade_distance 
on the candle flame. This makes the crystals look less blue and more 
white, which sort-of achieves the desired effect. (The crystals are also 
smaller now, which helps... though not as much as I had hoped.)


At present, the ice crystals don't look enough like ice, and the overall 
colour balance of the image is wrong. I doubt I can actually fix either 
of these. (Suggestions welcome tho.)

This is rendered without radiosity. It bearly makes any difference now, 
but does result in a very slightly redder image, which is probably 
better. I'm rendering it now. Not sure which version I will submit.

Render time for this image was 2 hours + 48.3 seconds.


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Download 'candle-ip-08+rad=off.jpg' (159 KB)

Preview of image 'candle-ip-08+rad=off.jpg'
candle-ip-08+rad=off.jpg


 

From: St 
Subject: Re: Slush candle: Near-final [160KB]
Date: 26 Feb 2006 06:35:21
Message: <44019279@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:44018c1e@news.povray.org...
>* Finally fixed the candle flame. I'm reasonably pleased with it. (I
> know everybody else will tell me it's rubbish...)

   It looks ok to me.

  Three suggestions, time permitting:

  1. Try to make the wick black at the top, and white(ish) at the bottom.

  2. Give your ice crystals a higher ambient.

  3. Make the flame bigger.


     Looking good though.

    ~Steve~


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From: Gail Shaw
Subject: Re: Slush candle: Near-final [160KB]
Date: 26 Feb 2006 10:00:54
Message: <4401c2a6@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message
news:44018c1e@news.povray.org...
>
> At present, the ice crystals don't look enough like ice, and the overall
> colour balance of the image is wrong. I doubt I can actually fix either
> of these. (Suggestions welcome tho.)

What's the finish on the ice crystals? Specifically specular and roughness,
or phong and phong_size


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From: dlm
Subject: Re: Slush candle: Near-final [160KB]
Date: 27 Feb 2006 00:52:25
Message: <44029399$1@news.povray.org>
Orc,
Suggestions:
Bring the base of the flame down to the bottom of the black part of the wick 
where it can actually melt the wax and generate a wax puddle to feed off. 
The puddle doesn't need to be any more visible than it already is.

Paint the asphalt chips/kidney stones matte white!

:D


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From: Orchid XP v2
Subject: Re: Slush candle: Near-final [160KB]
Date: 27 Feb 2006 16:34:18
Message: <4403705a@news.povray.org>
> Bring the base of the flame down to the bottom of the black part of the wick 
> where it can actually melt the wax and generate a wax puddle to feed off. 
> The puddle doesn't need to be any more visible than it already is.

Might have time...

> Paint the asphalt chips/kidney stones matte white!
> 
> :D 

They already have pigment {rgb 1}... The fact that they look that colour 
is some kind of lighting issue. :-(


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From: Orchid XP v2
Subject: Re: Slush candle: Near-final [160KB]
Date: 27 Feb 2006 16:36:10
Message: <440370ca$1@news.povray.org>
>>At present, the ice crystals don't look enough like ice, and the overall
>>colour balance of the image is wrong. I doubt I can actually fix either
>>of these. (Suggestions welcome tho.)
> 
> 
> What's the finish on the ice crystals? Specifically specular and roughness,
> or phong and phong_size

No phong.

Specular is 0.5; roughness (and brilliance) are both at default.

(And for the record, colour = rgb 1.)


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From: Gail Shaw
Subject: Re: Slush candle: Near-final [160KB]
Date: 27 Feb 2006 23:29:13
Message: <4403d199@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message
news:440370ca$1@news.povray.org...
> >>At present, the ice crystals don't look enough like ice, and the overall
> >>colour balance of the image is wrong. I doubt I can actually fix either
> >>of these. (Suggestions welcome tho.)
> >
> >
> > What's the finish on the ice crystals? Specifically specular and
roughness,
> > or phong and phong_size
>
> No phong.
>
> Specular is 0.5; roughness (and brilliance) are both at default.
>
> (And for the record, colour = rgb 1.)

try specular 1 roughness 0.0002 (if you still have time)

Should give them a bit more gleam


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From: Orchid XP v2
Subject: Final
Date: 28 Feb 2006 16:59:20
Message: <4404c7b8@news.povray.org>
OK, well... I just submitted my entry!

Never done this before... kinda scary...

Made minor adjustments to the image:
* Flame is bigger. (Not sure it looks better this way, actually.)
* Ice is more shiny now. (Not drastically.)

I guess you'll all have to wait until the voting opens to see it...


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From: St 
Subject: Re: Final
Date: 28 Feb 2006 17:22:12
Message: <4404cd14@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:4404c7b8@news.povray.org...
> OK, well... I just submitted my entry!
>
> Never done this before... kinda scary...

      You're gonna cop it now... Just wait... You'll get phone calls at 
3am...

       :op


>
> Made minor adjustments to the image:
> * Flame is bigger. (Not sure it looks better this way, actually.)

  Proportionately, your original flame was just about to... disappear.

   In RL, it needed to be big... ger.


> I guess you'll all have to wait until the voting opens to see it...

    Yep, only another twenty days to go...  ;)


      ~Steve~


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