POV-Ray : Newsgroups : povray.binaries.images : The "slush" candle [130KB] Server Time
4 Nov 2024 20:13:44 EST (-0500)
  The "slush" candle [130KB] (Message 1 to 6 of 6)  
From: Orchid XP v2
Subject: The "slush" candle [130KB]
Date: 25 Feb 2006 05:32:42
Message: <4400324a@news.povray.org>
Now rendered in the full scene (took ~2 hours).

Just because Gail likes it so much. LOL!



Texture for the candle itself is:

texture
{
   pigment {rgbt <0.95,0.95,1,0.9>}
   finish
   {
     ambient 0
     diffuse 0.55
     reflection {0,0.2}
     specular 0.6 roughness 0.008
   }
   normal {granite 0.1  scale 1*cm}
}
interior
{
   ior 1.3
   media {scattering {1, 1}}
}

(Candle is 20*cm tall - just to give you some idea.)

The beautiful colouring is due to the lighting. The candle is 
(currently) a pointlight with a yellowish hue and quadratic fading. 
There is also a blue light to the left of the camera, which floods most 
of the scene.


Post a reply to this message


Attachments:
Download 'candle-ip-04+full.jpg' (130 KB)

Preview of image 'candle-ip-04+full.jpg'
candle-ip-04+full.jpg


 

From: St 
Subject: Re: The "slush" candle [130KB]
Date: 25 Feb 2006 06:12:43
Message: <44003bab@news.povray.org>
That's very nice. Now, I have to ask, are you actually going to change that 
flame at all?

   ~Steve~


Post a reply to this message

From: Orchid XP v2
Subject: Re: The "slush" candle [130KB]
Date: 25 Feb 2006 07:11:43
Message: <4400497f$1@news.povray.org>
> That's very nice. Now, I have to ask, are you actually going to change 
> that flame at all?

I'm running test renders as we speak...

I want to fix the flame as best I can (it's always going to look 
rubbish), then I want to see if I can't make those ice crystals look 
like (guess what!) ice crystals.

I don't think I have *time* left for much else.


Post a reply to this message

From: St 
Subject: Re: The "slush" candle [130KB]
Date: 25 Feb 2006 07:21:39
Message: <44004bd3@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:4400497f$1@news.povray.org...
>> That's very nice. Now, I have to ask, are you actually going to change 
>> that flame at all?
>
> I'm running test renders as we speak...


  Cool! Can't wait to see it.


>
> I want to fix the flame as best I can (it's always going to look rubbish),

   Well, if you get stuck, use that media flame I posted recently.


then I want to see if I can't make those ice crystals look
> like (guess what!) ice crystals.
>
> I don't think I have *time* left for much else.

   Same here, I'm struggling now. Anyway, good luck!

    ~Steve~


Post a reply to this message

From: Bob Hughes
Subject: Re: The "slush" candle [130KB]
Date: 25 Feb 2006 11:38:19
Message: <440087fb$1@news.povray.org>
That looks almost too good for such a simple texture. Aptly named, too. 
Could possibly be refrozen slush, too. LOL You're dealing with perceived 
reality there, of course, and as most of us know that varies from person to 
person.

I wonder what would happen if you scaled a second one slightly larger which 
has a more frosty texture to create a kind of crust over it? I saw the 
earlier photo of a snow candle, that's what made me think of that.

Bob H

"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:4400324a@news.povray.org...
>
> Texture for the candle itself is:
>
> texture
> {
>   pigment {rgbt <0.95,0.95,1,0.9>}
>   finish
>   {
>     ambient 0
>     diffuse 0.55
>     reflection {0,0.2}
>     specular 0.6 roughness 0.008
>   }
>   normal {granite 0.1  scale 1*cm}
> }
> interior
> {
>   ior 1.3
>   media {scattering {1, 1}}
> }


Post a reply to this message

From: Thomas de Groot
Subject: Re: The "slush" candle [130KB]
Date: 26 Feb 2006 03:49:37
Message: <44016ba1@news.povray.org>
I think you are on the right track. It already looks quite good, imo.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.