POV-Ray : Newsgroups : povray.binaries.images : Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg] Server Time
4 Nov 2024 22:19:25 EST (-0500)
  Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg] (Message 1 to 8 of 8)  
From: Alex Kluchikov
Subject: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 05:40:00
Message: <web.43ddecd05a145cad578f59590@news.povray.org>
Here he is. Made totally via CSG -- cones, tori, cylinders and spheres. May
be, WIP. And yes, I am a fan of Futurama :)
 Sincerely Yours,
 Alex  Kluchikov.


Post a reply to this message


Attachments:
Download 'bender.jpg' (46 KB)

Preview of image 'bender.jpg'
bender.jpg


 

From: Bryan Valencia
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 09:25:13
Message: <43de21c9$1@news.povray.org>
Good work. I don't know how they do it in their models, but Bender's lower 
'lip' is slightly smaller in diameter than his upper.
see here.

http://www.animationartgallery.com/FUTCCC7.html
and here
http://www.gotfuturama.com/cgi-bin/imageview.cgi?/Multimedia/FrameGrabs/1ACV01/Grabs/pic00206.jpg
and here
http://www.gotfuturama.com/cgi-bin/imageview.cgi?/Multimedia/FrameGrabs/3ACV13/Grabs/pic00086.jpg


Post a reply to this message

From: Alex Kluchikov
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 10:00:00
Message: <web.43de293668af1eb7578f59590@news.povray.org>
"Bryan Valencia" <jjp### [at] spamgourmetcom> wrote:
> Good work. I don't know how they do it in their models, but Bender's lower
> 'lip' is slightly smaller in diameter than his upper.
> see here.

  Thanks for your attention. Yes, I see, but it is not so easy to make
'lips' of different size while using CSG. And as far as I see, Bender's
'neck' is round and the top of his head is round too, the back of head is
cylindrical -- so, it seems to be no easy way to make object of this kind
with CSG. Or may be I didn't do my best.
  Sincerely Yours,
  Alex  Kluchikov.


Post a reply to this message

From: Josh
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 10:07:13
Message: <43de2ba1$1@news.povray.org>
Nice model!

I think the technique that the Animators use is called, "cheating".


Post a reply to this message

From: Matthias Weißer
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 11:25:30
Message: <43de3dfa$1@news.povray.org>
Alex Kluchikov schrieb:
>  Here he is. Made totally via CSG -- cones, tori, cylinders and spheres. May
> be, WIP. And yes, I am a fan of Futurama :)

Absolut great! Can I have a High-Res in 1600x1200 or even better the 
source please?

-- 

mat### [at] matweide
http://www.matwei.de


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 11:35:00
Message: <web.43de3f2d68af1eb76c4803960@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote:
> "Bryan Valencia" <jjp### [at] spamgourmetcom> wrote:
> > Good work. I don't know how they do it in their models, but Bender's lower
> > 'lip' is slightly smaller in diameter than his upper.
> > see here.
>
>   Thanks for your attention. Yes, I see, but it is not so easy to make
> 'lips' of different size while using CSG. And as far as I see, Bender's
> 'neck' is round and the top of his head is round too, the back of head is
> cylindrical -- so, it seems to be no easy way to make object of this kind
> with CSG. Or may be I didn't do my best.
>   Sincerely Yours,
>   Alex  Kluchikov.


Have a look at action figures here:
http://actionfigures.about.com/library/weekly/aa050401e.htm

You may be able to do it with CSG by removing half of the bottom part (or
alternatively, top part) of the cylinder and replacing it with an unevenly
scaled cylinder (ie, elliptical cylinder).  If implemented correctly you
will get a smooth transition on both the top and bottom parts of the mouth.


for example
//start
sphere {<0,200,0>, 100 pigment{Gray}}
difference{
  union{
    difference{
      cylinder {<0,0,0>, <0,200,0>, 100 }
      box{<0,-1,-101>, <101,80,101>}
    }
    cylinder {<0,0,0>, <0,81,0>, 100 scale<0.8,1,1>}
  }
  cylinder {<30,80,-101>, <30,80,101>, 30 }
  box{<30,50,-101>, <101,110,101>}
  pigment{Gray}
}
//end

-tgq


Post a reply to this message

From: Alex Kluchikov
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 30 Jan 2006 11:50:00
Message: <web.43de428468af1eb7578f59590@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> Have a look at action figures here:
> http://actionfigures.about.com/library/weekly/aa050401e.htm
>
> You may be able to do it with CSG by removing half of the bottom part (or
> ......
> -tgq

 Hmm, nice idea. Sure, I'll try :) And also thanks for interesting link.

 Sincerely Yours,
 Alex  Kluchikov.


Post a reply to this message

From: Txemi Jendrix
Subject: Re: Bender Bending Rodriguez (Bending unit 22) [~48 KB jpeg]
Date: 2 Feb 2006 17:18:57
Message: <43e28551@news.povray.org>
Alex Kluchikov wrote:

>  Here he is. Made totally via CSG -- cones, tori, cylinders and spheres.
>  May
> be, WIP. And yes, I am a fan of Futurama :)
>  Sincerely Yours,
>  Alex  Kluchikov.

Great modelling, lightning and texturing. Actually is my new wallpaper.
Keep up the good work.
Bye

-- 
Txemi Jendrix.
Povray and CG: www.txemijendrix.com
Music: www.losmiercoles.net


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.