POV-Ray : Newsgroups : povray.binaries.images : Triball-Robot WIP Server Time
4 Nov 2024 22:20:32 EST (-0500)
  Triball-Robot WIP (Message 1 to 10 of 10)  
From: Tim Nikias
Subject: Triball-Robot WIP
Date: 31 Jan 2006 15:19:19
Message: <43dfc647@news.povray.org>
So, recently I've released the Teaser to my next short, now here's a picture
of one of the "children" mentioned in it.

The robot is still not finished, notably the modelling on the wheels and
parts of the arms. There's the shoulder joint and the hand, which will be
connected with an extendable tube, as the robot is capable of using his
hands to... do vacuum cleaning. Yeah, that's right, this is a household
robot! The claws (hidden inside the hands when not in use) will also undergo
some changes, as I'm not yet too happy with them (which is why I've kept
them in the hands as well).

Of course, once I start the rigging and do some test animations, some
changes are bound to happen. For example, I'm not sure if I want to keep the
eyes as they are, or add some sort of "eyebrow" effect to show his emotions.
I also might need to work on the torso/shoulder area to keep his arms
flexible...

This was a "hero-shot" render, with reflections and a lightdome + key
area-light, took half an hour with antialiasing cranked up to level 3 using
method 2.

Comments?

Regards,
Tim

-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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Attachments:
Download 'triball_wip.jpg' (81 KB)

Preview of image 'triball_wip.jpg'
triball_wip.jpg


 

From: Orchid XP v2
Subject: Re: Triball-Robot WIP
Date: 31 Jan 2006 15:47:17
Message: <43dfccd5$1@news.povray.org>
Hey, neat dude!


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From: Ross
Subject: Re: Triball-Robot WIP
Date: 31 Jan 2006 16:27:35
Message: <43dfd647$1@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message
>
> Comments?
>
> Regards,
> Tim
>

Not many, looks good as usual. Sort of reminds me of E.T.


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From: Tim Nikias
Subject: Re: Triball-Robot WIP
Date: 31 Jan 2006 18:38:27
Message: <43dff4f3@news.povray.org>
> Hey, neat dude!

Well, thanks. :-)

-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Triball-Robot WIP
Date: 31 Jan 2006 18:41:30
Message: <43dff5aa@news.povray.org>
> Not many, looks good as usual.

Thanks, that are some nice words. :-)

> Sort of reminds me of E.T.

Yeah, but that was not intended. I wanted to give him big eyes to make him
appear like a small child with big, interested eyes.

Regards,
Tim

-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: POVMAN
Subject: Re: Triball-Robot WIP
Date: 1 Feb 2006 04:33:06
Message: <43e08052$1@news.povray.org>
> Comments?

Good Shape. Love the style! Love those textures!

My personal pref' would be for slightly smaller "feet".

When you animate do you generate the robot from a macro e.g.

#macro myRobot ( headRotation, neckRotation,rightArmRotation, 
rightArmExtension...


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From: Tim Nikias
Subject: Re: Triball-Robot WIP
Date: 1 Feb 2006 06:21:35
Message: <43e099bf@news.povray.org>
> Good Shape. Love the style! Love those textures!

Thanks!

> My personal pref' would be for slightly smaller "feet".

I had thought about that too, but other perspectives made me realize that
smaller feet the robot would easily look unbalanced. So I left them as big
as they are, but covered lots of them, so that it's less obvious.

> When you animate do you generate the robot from a macro e.g.
>
> #macro myRobot ( headRotation, neckRotation,rightArmRotation,
> rightArmExtension...

So far, it's just a big set of declarations and an #include "robot.inc", but
I plan on changing that. I'm not so sure if I want to go with a single Macro
for the entire robot though. With declarations, I can use #ifdefs in the
include-file and supply defaults. So if a scene is just a close-up of the
hand, I need not worry about the other parts. Additionally, I can add
paramaters to switch off single parts, e.g. arms and base if only the head
is in view, to speed up loading/rendering of the meshes. Of course, I can do
all that in a macro as well, but if the robot is in an external file anyway,
there's no need to wrap it with a macro again.

And of course, a certain amount of stuff will be automated, e.g. the feet
roll by themselves when I supply a new position for the robot, that's why I
wrote the Rolling-Include (http://www.nolights.de/download.html#Rolling).

Regards,
Tim
-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Ross
Subject: Re: Triball-Robot WIP
Date: 1 Feb 2006 10:40:38
Message: <43e0d676$1@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message news:43dff5aa@news.povray.org...
> > Not many, looks good as usual.
>
> Thanks, that are some nice words. :-)
>
> > Sort of reminds me of E.T.
>
> Yeah, but that was not intended. I wanted to give him big eyes to make him
> appear like a small child with big, interested eyes.
>
> Regards,
> Tim
>

it completely worked


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From: Florian Brucker
Subject: Re: Triball-Robot WIP
Date: 1 Feb 2006 12:31:04
Message: <43e0f058$1@news.povray.org>
Hi Tim!

Looks very nice. I especially love that orange texture. Care to share it?


Florian


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From: Tim Nikias
Subject: Re: Triball-Robot WIP
Date: 1 Feb 2006 13:33:26
Message: <43e0fef6$1@news.povray.org>
> Looks very nice. I especially love that orange texture. Care to share it?

Sure, here it is:

  texture{
   pigment{rgb <1,.22,.01>}
   finish{
    specular 1 roughness .002 metallic .34
    diffuse .95 ambient 0
    reflection{0,0.5 falloff 2 exponent .98 metallic .5}
    brilliance 1.43
   }
  }

Note that the ambient is set to 0, I use either 3(or more)-point lighting,
radiosity or lately a lightdome to create some ambient fill-light. This also
requires a higher diffuse value.

Regards,
Tim

-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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