POV-Ray : Newsgroups : povray.binaries.images : A historical street (WIP) Server Time
4 Nov 2024 22:18:07 EST (-0500)
  A historical street (WIP) (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Hasan3
Subject: A historical street (WIP)
Date: 29 Jan 2006 06:20:01
Message: <web.43dca47766475829d79e1ae30@news.povray.org>
My last working.(I used wings3d)


I need your comment:)
Regards.

--------------
Hasan


Post a reply to this message


Attachments:
Download 'eski_mekan2.jpg' (425 KB)

Preview of image 'eski_mekan2.jpg'
eski_mekan2.jpg


 

From: Thomas de Groot
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 09:39:50
Message: <43dcd3b6$1@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> schreef in bericht
news:web.43dca47766475829d79e1ae30@news.povray.org...
> My last working.(I used wings3d)
>
>
> I need your comment:)
> Regards.
>
> --------------
> Hasan
>
Excellent start, Hasan!

Perhaps the joints of the walls on the right are too strongly marked / too
deep. Especially in comparison with the joints in the other walls and the
street cobbles.

In any case, I like it!

Thomas


Post a reply to this message

From: Orchid XP v2
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 09:43:37
Message: <43dcd499$1@news.povray.org>
Very nice. The lighting seems good for an outdoor scene. (The shadows 
are a bit sharp; probably need an arealight there. You could even use 
radiosity if you have a few lifetimes to spare.)

The scene does scream for some antialiasing though... :-S


Post a reply to this message

From: Dave Matthews
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 11:55:00
Message: <web.43dcf2989cdad2d58c7259570@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> wrote:

> I need your comment:)
> Regards.
>
> --------------
> Hasan

Awesome.  How do you do the mortar and the uneven bricks?   (I hope it isn't
Wings3D by hand for all of it....) I love the effect.


Post a reply to this message

From: Remy Closset
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:12:27
Message: <43dcf77b@news.povray.org>
Very nice Hasan
Only the staircase looks too new.



web.43dca47766475829d79e1ae30@news.povray.org...
> My last working.(I used wings3d)
>
>
> I need your comment:)
> Regards.
>
> --------------
> Hasan
>


--------------------------------------------------------------------------------


Post a reply to this message

From: Hasan3
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:45:00
Message: <web.43dcfea49cdad2d5234dc2760@news.povray.org>
> Excellent start, Hasan!
>
> Perhaps the joints of the walls on the right are too strongly marked / too
> deep. Especially in comparison with the joints in the other walls and the
> street cobbles.
>
> In any case, I like it!
>
> Thomas


Thomas, thanks. "the right are too strongly marked " I will fixed this.


Post a reply to this message

From: Hasan3
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:50:00
Message: <web.43dcff8a9cdad2d5234dc2760@news.povray.org>
Orchid XP v2 <voi### [at] devnull> wrote:
> Very nice. The lighting seems good for an outdoor scene. (The shadows
> are a bit sharp; probably need an arealight there. You could even use
> radiosity if you have a few lifetimes to spare.)
>
> The scene does scream for some antialiasing though... :-S

Orchid XP, this render is draft. I will render with Antialias...
I used only one point light and two parallel light.


Post a reply to this message

From: Orchid XP v2
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:51:06
Message: <43dd008a$1@news.povray.org>
>>Very nice. The lighting seems good for an outdoor scene. (The shadows
>>are a bit sharp; probably need an arealight there. You could even use
>>radiosity if you have a few lifetimes to spare.)
>>
>>The scene does scream for some antialiasing though... :-S
> 
> 
> Orchid XP, this render is draft. I will render with Antialias...
> I used only one point light and two parallel light.

I figured as much.

Even so, I think it's looking pretty good. :-)


Post a reply to this message

From: Hasan3
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:55:01
Message: <web.43dd005e9cdad2d5234dc2760@news.povray.org>
"Dave Matthews" <dav### [at] mnwestedu> wrote:
> Awesome.  How do you do the mortar and the uneven bricks?   (I hope it isn't
> Wings3D by hand for all of it....) I love the effect.


Dave,
"How do you do the mortar and the uneven bricks?"
Those bricks are made with image_map and bump_map.


Post a reply to this message

From: Hasan3
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 12:55:01
Message: <web.43dd00fd9cdad2d5234dc2760@news.povray.org>
"Remy Closset" <rem### [at] neuffr> wrote:
> Very nice Hasan
> Only the staircase looks too new.
>


Remy thanks, you are right. The staircase texture is not complete. I'm
trying at it.


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.