I used makesnow and Margus Ramst's fur macro. But I changed same codes. He
has been using "cone" object for the hairs. I had changed it with
"sphere_sweep".
How is it seeming?
Best Regards.
Hasan.
From: Thomas de Groot
Subject: Re: Fur macro.
Date: 4 Jan 2006 03:05:02
Message: <43bb81ae@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> schreef in bericht
news:web.43badb1dbbbfea775dfb48e20@news.povray.org...
>>> I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> has been using "cone" object for the hairs. I had changed it with> "sphere_sweep".>> How is it seeming?>> Best Regards.> Hasan.>>>
I like the fur! Good idea to use sphere_sweep. I shall keep that in mind
next time I want some fur...
Thomas
From: Stefan Viljoen
Subject: Re: Fur macro.
Date: 4 Jan 2006 03:24:59
Message: <43bb865b@news.povray.org>
Hasan3 spake:
> > > I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> has been using "cone" object for the hairs. I had changed it with> "sphere_sweep".> > How is it seeming?> > Best Regards.> Hasan.
Looks quite realistic to me - exactly like the tiny feathers on a young
bird. Well done!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
Stefan Viljoen <spamnot@<removethis>polard.com> wrote:
> Hasan3 spake:>> >> >> > I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> > has been using "cone" object for the hairs. I had changed it with> > "sphere_sweep".> >> > How is it seeming?> >> > Best Regards.> > Hasan.>> Looks quite realistic to me - exactly like the tiny feathers on a young> bird. Well done!>> --> Stefan Viljoen> Software Support Technician / Programmer> Polar Design Solutions
Thanks Stefan.
----
Hasan
Excellent. I wanted mysefl to modelise a wig of the 18th century with only
textures on meshes. I did'nt become any good result. Do you think the macro
would do it?
web.43badb1dbbbfea775dfb48e20@news.povray.org...
>>> I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> has been using "cone" object for the hairs. I had changed it with> "sphere_sweep".>> How is it seeming?>> Best Regards.> Hasan.>>>
--------------------------------------------------------------------------------
"Hasan3" <PRO### [at] Yahoocom> wrote:
> I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> has been using "cone" object for the hairs. I had changed it with> "sphere_sweep".>> How is it seeming?
Realistic. I like the (intentional?) spraycan effect!
Do you not find that using a sphere_sweep is significantly slower than a
cone?
Bill
"Remy Closset" <rem### [at] neuffr> wrote:
> Excellent. I wanted mysefl to modelise a wig of the 18th century with only> textures on meshes. I did'nt become any good result. Do you think the macro> would do it?
Very difficult for me. But a macro can made with randomize splines.
for example :
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Hasan3" <PRO### [at] Yahoocom> wrote:> > I used makesnow and Margus Ramst's fur macro. But I changed same codes. He> > has been using "cone" object for the hairs. I had changed it with> > "sphere_sweep".> >> > How is it seeming?> Realistic. I like the (intentional?) spraycan effect!>> Do you not find that using a sphere_sweep is significantly slower than a> cone?>> Bill
Bill yes slower than cone, but this method is more smoothly.
It's exactly what I'm searching. Hasan, can you explain this marcro?
web.43bc127024b5cc09a264b6560@news.povray.org...
> "Remy Closset" <rem### [at] neuffr> wrote:>> Excellent. I wanted mysefl to modelise a wig of the 18th century with >> only>> textures on meshes. I did'nt become any good result. Do you think the >> macro>> would do it?>> Very difficult for me. But a macro can made with randomize splines.> for example :>
--------------------------------------------------------------------------------
"Hasan3" <PRO### [at] Yahoocom> schreef in bericht
news:web.43bc127024b5cc09a264b6560@news.povray.org...
> "Remy Closset" <rem### [at] neuffr> wrote:> > Excellent. I wanted mysefl to modelise a wig of the 18th century with
only
> > textures on meshes. I did'nt become any good result. Do you think the
macro
> > would do it?>> Very difficult for me. But a macro can made with randomize splines.> for example :>
Hasan, I have been looking for Margus Ramst's macro, but am unable to find
it (not on his website afaik). Can you give me a hint? Thanks!!
Thomas