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the walter's bones....
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
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B. Gimeno spake:
> the walter's bones....
> --
> light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
> p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
> {box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
> C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
Interesting... is the background layered? I suppose so...
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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--
> Interesting... is the background layered? I suppose so...
not exactly...is a trick that I learned from Shiro Nakayama and TonyB
(http://welcome.to.tonyb) from their "hexagons.inc" file
I took his file and converted all the #declares into a #macro to choose
pigments, basically is:
pigment {
hexagon
pigment {hexagon [tranform...]}
pigment {hexagon[tranform...]}
pigment {hexagon[tranform...]}
}
see also :
http://news.povray.org/povray.general/thread/%3C43b93de8%241%40news.povray.o
rg%3E/
http://usuarios.lycos.es/game2413/english/checkers.htm
http://usuarios.lycos.es/game2413/english/hexagons.htm
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
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