"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Just been having a go at HDRI using an old scene object.
That's really nice! Great job.
I was wondering which HDRI probe you used for the image? Gives really
realistic light.
Adrian
"the_ajj" <nomail@nomail> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:> > Just been having a go at HDRI using an old scene object.>> That's really nice! Great job.>> I was wondering which HDRI probe you used for the image? Gives really> realistic light.>> Adrian
I think it was the empty kitchen from:
http://www.lightworks-user.com/hdri_starter_collection/realtexture.htm
>> I think it was the empty kitchen from:> http://www.lightworks-user.com/hdri_starter_collection/realtexture.htm
That's great - thanks. I've been scouring hi and low for good HDRI images -
the ones there look pretty cool. Want to try that on my Rubik Cube image
posted a couple of days ago. Should give some nice natural light! Thanks.
Great work.
Adrian
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Just been having a go at HDRI using an old scene object.
For someone who hasn't used light probes before, could you post a render of
the same scene with "normal" lighting? It will make for good "oooooooh,
I've got to try that" factor.
"Ard" <ard### [at] waikatoacnz> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:> > Just been having a go at HDRI using an old scene object.>> For someone who hasn't used light probes before, could you post a render of> the same scene with "normal" lighting? It will make for good "oooooooh,> I've got to try that" factor.
This one uses the rad and focal blur, but with traditional lighting. Also
in this one, the sky is just a generic pigment rather than an image map
like the previous.