POV-Ray : Newsgroups : povray.binaries.images : Re: warning: unpleasant abstract gore effect! Server Time
18 Nov 2024 02:18:46 EST (-0500)
  Re: warning: unpleasant abstract gore effect! (Message 1 to 4 of 4)  
From: Mike Williams
Subject: Re: warning: unpleasant abstract gore effect!
Date: 13 Dec 2005 02:41:23
Message: <439e7b23@news.povray.org>
I found that I had to use unusual combinations of lighting and assumed_gamma
to make the gore look right. I can't work out how to make it look good under
normal light levels and assumed_gamma 1.0.

I performed radical surgery on an old skin texture to make it work under
these unusual lighting conditions, and used an agate texture_map for this
image


Post a reply to this message


Attachments:
Download 'SkinNGore.jpg' (396 KB)

Preview of image 'SkinNGore.jpg'
SkinNGore.jpg


 

From: Thomas de Groot
Subject: Re: warning: unpleasant abstract gore effect!
Date: 13 Dec 2005 04:21:55
Message: <439e92b3@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> schreef in bericht
news:439e7b23@news.povray.org...
> I found that I had to use unusual combinations of lighting and
assumed_gamma
> to make the gore look right. I can't work out how to make it look good
under
> normal light levels and assumed_gamma 1.0.
>
> I performed radical surgery on an old skin texture to make it work under
> these unusual lighting conditions, and used an agate texture_map for this
> image
>

That is strange! I used it with the basic POV-Ray scene (the sphere with
radial stripes on a brown plane) and it just came out right...

Thomas


Post a reply to this message

From: Oleguer Vilella
Subject: Re: warning: unpleasant abstract gore effect!
Date: 3 Jan 2006 09:45:49
Message: <43ba8e1d@news.povray.org>
Just playing with crackles.

Regards,
Oleguer



news:439e92b3@news.povray.org...
>
> "Mike Williams" <nos### [at] econymdemoncouk> schreef in bericht
> news:439e7b23@news.povray.org...
>> I found that I had to use unusual combinations of lighting and
> assumed_gamma
>> to make the gore look right. I can't work out how to make it look good
> under
>> normal light levels and assumed_gamma 1.0.
>>
>> I performed radical surgery on an old skin texture to make it work under
>> these unusual lighting conditions, and used an agate texture_map for this
>> image
>>
>
> That is strange! I used it with the basic POV-Ray scene (the sphere with
> radial stripes on a brown plane) and it just came out right...
>
> Thomas
>
>


Post a reply to this message


Attachments:
Download 'textures.jpg' (110 KB)

Preview of image 'textures.jpg'
textures.jpg


 

From: Oleguer Vilella
Subject: Re: warning: unpleasant abstract gore effect!
Date: 3 Jan 2006 10:40:42
Message: <43ba9afa@news.povray.org>
Another...



news:43ba8e1d@news.povray.org...
> Just playing with crackles.
>
> Regards,
> Oleguer
>
>

> news:439e92b3@news.povray.org...
>>
>> "Mike Williams" <nos### [at] econymdemoncouk> schreef in bericht
>> news:439e7b23@news.povray.org...
>>> I found that I had to use unusual combinations of lighting and
>> assumed_gamma
>>> to make the gore look right. I can't work out how to make it look good
>> under
>>> normal light levels and assumed_gamma 1.0.
>>>
>>> I performed radical surgery on an old skin texture to make it work under
>>> these unusual lighting conditions, and used an agate texture_map for 
>>> this
>>> image
>>>
>>
>> That is strange! I used it with the basic POV-Ray scene (the sphere with
>> radial stripes on a brown plane) and it just came out right...
>>
>> Thomas
>>
>>
>
>
>


Post a reply to this message


Attachments:
Download 'textures1.jpg' (94 KB)

Preview of image 'textures1.jpg'
textures1.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.