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From: Roman Reiner
Subject: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 6 Dec 2005 13:40:00
Message: <web.4395da06880ce8cba3509ba00@news.povray.org>
Hi There!

Nothing spectacular... I rendered this one a few days ago because i got
bored of my wallpaper. And the longer i look at it the more i like it :-)
So i decided to post it here.
Maybe someone likes it too

Regards Roman


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Attachments:
Download 'test4wall7.jpg' (197 KB)

Preview of image 'test4wall7.jpg'
test4wall7.jpg


 

From: St 
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 6 Dec 2005 14:00:31
Message: <4395dfcf$1@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote in message 
news:web.4395da06880ce8cba3509ba00@news.povray.org...

> Maybe someone likes it too

  Yes, I do. I swear I nearly fell into that image...  ;)

    Call it 'Well'.

    ~Steve~


>
> Regards Roman


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From: Ard
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 6 Dec 2005 17:00:00
Message: <web.439608d4badd071ced802ab30@news.povray.org>
Great image, Roman.

>   Yes, I do. I swear I nearly fell into that image...  ;)
>     Call it 'Well'.

Or, depending on how long you look at it, "Unwell."


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From: Dre
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 6 Dec 2005 21:49:12
Message: <43964da8@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote in message
news:web.4395da06880ce8cba3509ba00@news.povray.org...
> Hi There!
>
> Nothing spectacular... I rendered this one a few days ago because i got
> bored of my wallpaper. And the longer i look at it the more i like it :-)
> So i decided to post it here.
> Maybe someone likes it too
>
> Regards Roman
>
>
Hi, I *love* these sort of scenes.  I allways struggle with them though :)

Is there any chance I could take a peek at the code?

Cheers Dre


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From: Jim Henderson
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 6 Dec 2005 22:10:35
Message: <pan.2005.12.07.03.10.30.724469@nospam.com>
Very nice, I'm with Dre, would be very interested in seeing the source
files if you're so inclined. :-)

Jim


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From: Stefan Viljoen
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 7 Dec 2005 01:05:53
Message: <43967bc0@news.povray.org>
Roman Reiner spake:

> Hi There!
> 
> Nothing spectacular... I rendered this one a few days ago because i got
> bored of my wallpaper. And the longer i look at it the more i like it :-)
> So i decided to post it here.
> Maybe someone likes it too
> 
> Regards Roman

Agreed - defnitely my new wallpaper too.

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Roman Reiner
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 7 Dec 2005 09:35:01
Message: <web.4396f07bbadd071c8af771770@news.povray.org>
Hi there!

Thank you all very much for your nice comments!

> Is there any chance I could take a peek at the code?

Sure! but i told you there isn't something spectacular in there ;-)
here it is:

[codeblock]

camera {
  location 1.2*<-2.5,10,-5>
  look_at 0
  angle 65
}

background { rgb 1 }

light_source {
  <-5,15,-5>
  rgb 1.5
}

plane {
  y, 0
  pigment { rgb 0 }
  finish { reflection 1 }
    //I don't see any reflections in the image, do you? but it
    //looks different with only a white plane ore just with a
    //white background... *weird*
}

global_settings {
  max_trace_level 32      //looks veeery ugly without that :D
}

//creating the boxes (superellipsoids)

#declare H = seed(27);
#declare S = seed(13);

#declare f = .1;
  //parameter adjusting the "roundness" of the superellipsoids

#declare i=-10;  //from left
#while (i<14)    //to right

  superellipsoid {
    <f,f>
      //"roundness" of the box

    pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8 }
      //color is a little bit randomized. mainly blue

    scale .25*rand(S)
      //nothing to say here :D

    scale y*2.5*(1+rand(H))
      //the fact that the height is scaled separately
      //and with an other seed is a relic of an older version ;-)

    #local j = 2.5*pow(rand(S),1.5);
      //the amount how much the box is translated from
      //the middle axis (towards upper/lower side of the image)
      //pow is used to "bundle" the objects at the center
      //results in smoother outlines since only very
      //big (almost 1) values stay big. smaller values
      //are scaled towards the center

    translate <i,0,j>
      //move it finally

    no_shadow
      //spares a lot of rendering time ;-)
  }

  superellipsoid {
    //the same thing on the other side of the centerline
    <f,f>
    pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
    scale .25*rand(S)
    scale y*2.5*(1+rand(H))
    #local j = -2.5*pow(rand(S),1.5);
    translate <i,0,j>
    no_shadow
  }
  superellipsoid {
    //and a few other blocks with some different values
    //(also in pairs)
    <f,f>
    pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
    scale .25*rand(S)
    scale y*2.5*(1+rand(H))
    #local j = 5*pow(rand(S),1.5);  //and again
    translate <i,0,j>
    no_shadow
  }
  superellipsoid {
    <f,f>
    pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
    scale .25*rand(S)
    scale y*2.5*(1+rand(H))
    #local j = -5*pow(rand(S),1.5);
    translate <i,0,j>
    no_shadow
  }
  #if(mod(10+i,.1)=0)  //that's meaning not so many ;-)
    superellipsoid {
      <f,f>
      pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
      scale .25*rand(S)
      scale y*2.5*(1+rand(H))
      #local j = 7*pow(rand(S),2);
      translate <i,0,j>
      no_shadow
    }
    superellipsoid {
      <f,f>
      pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
      scale .25*rand(S)
      scale y*2.5*(1+rand(H))
      #local j = -7*pow(rand(S),2);
      translate <i,0,j>
      no_shadow
    }
  #end
  #if(mod(10+i,.2)=0)  //that's meaning even less
    superellipsoid {
      <f,f>
      pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
      scale .25*rand(S)
      scale y*4*(1+rand(H))
      #local j = 10*pow(rand(S),2);
      translate <i,0,j>
      no_shadow
    }
    superellipsoid {
      <f,f>
      pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
      scale .25*rand(S)
      scale y*4*(1+rand(H))
      #local j = -10*pow(rand(S),2);
      translate <i,0,j>
      no_shadow
    }
  #end
  #declare i=i+.05;
#end

//that's it

[/codeblock]

Regards Roman


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From: Jim Henderson
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 7 Dec 2005 13:21:00
Message: <pan.2005.12.07.18.20.56.550763@nospam.com>
On Wed, 07 Dec 2005 09:32:18 -0500, Roman Reiner wrote:

> here it is:

I attempted a render with 3.61, and got:

--- snip ---

File: blocks.pov  Line: 6
File Context (5 lines):
camera {
  location 1.2*<-2.5,10,-5>
  look_at 0
  angle 65
}

--- snip ---

It looks like the line right after the block listed has a } that is never
opened - is something missing from the top of the file?

Thanks again,

Jim


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From: Dre
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 7 Dec 2005 17:07:22
Message: <43975d1a$1@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote in message
news:web.4396f07bbadd071c8af771770@news.povray.org...
> Hi there!
>
> Thank you all very much for your nice comments!
>
> > Is there any chance I could take a peek at the code?
>
> Sure! but i told you there isn't something spectacular in there ;-)
> here it is:
>
<snip>

Thank you very much!  It may not be very spectacular (to you), but I allways
learn new things when looking at scenes like these :)   Great work!

Btw, it renders fine with my version (Windows 3.6)..

Cheers Dre


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From: Jim Henderson
Subject: Re: wallpaperstuff, no idea how to name this ;-) (~200kB)
Date: 7 Dec 2005 17:29:24
Message: <pan.2005.12.07.22.29.20.303780@nospam.com>
Interesting, I'll give it another try. :-)

Jim


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