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I had a quiet weekend... here's the fruit of my doodling.
One plane, two isosurfaces, 52 spheres and a fog. Took an hour to render
because of the isosurfaces, but it's good to know that stark simplicity can
still look just as nice as epic intricacy.
njoy
Bill
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Attachments:
Download 'beach.jpg' (155 KB)
Preview of image 'beach.jpg'
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game "Betrayal at Krondor", though it seems a bit colder :)
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Bill Pragnell wrote:
> I had a quiet weekend... here's the fruit of my doodling.
>
> One plane, two isosurfaces, 52 spheres and a fog. Took an hour to render
> because of the isosurfaces, but it's good to know that stark simplicity can
> still look just as nice as epic intricacy.
>
> njoy
>
> Bill
>
>
> ------------------------------------------------------------------------
>
That's a pretty forlorn beach.
Nice.
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Took an hour to render
> because of the isosurfaces, but it's good to know that stark simplicity can
> still look just as nice as epic intricacy.
Whoo, mystic !
The hour was well spent, as the isosurface stones look really good.
Wondering who's gonna hide behind those spikes. But cannot be THAT alien as
I can spot earth's moon.
And I like the cinemascope format!
Yours,
Bu.
(Why I'm always doing 1024x768 ?????)
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Bill Pragnell spake:
> I had a quiet weekend... here's the fruit of my doodling.
>
> One plane, two isosurfaces, 52 spheres and a fog. Took an hour to render
> because of the isosurfaces, but it's good to know that stark simplicity
> can still look just as nice as epic intricacy.
>
> njoy
>
> Bill
And enjoy I did - quite a scene for an hour's rendering - how much in
design? 10 minutes?
Got a suitably alien, mystic and vaguely threatening look to it - beware the
phagocytes!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.4381be8f2e4ee441731f01d10@news.povray.org...
.....but it's good to know that stark simplicity can
> still look just as nice as epic intricacy.
>
Excellent image!!!
I agree totally with you.
Thomas
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"Burki" <nomail@nomail> wrote:
> Wondering who's gonna hide behind those spikes.
Whoever it is, I reckon they've got bug eyes.
> I can spot earth's moon.
How do you know it's the earth's moon? Does it have its name on it?
> And I like the cinemascope format!
> (Why I'm always doing 1024x768 ?????)
The standard 4/3 ratio is fine for most pictures, but I've had a couple of
scenes recently that had a lot of extraneous stuff at the edges so I've
been experimenting with different image shapes. My upcoming IRTC entry will
be no exception! In this case, the beach simply doesn't look as good really
close up... and lanscapes often look better in panoramic!
Bill
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Stefan Viljoen <spamnot@<removethis>polard.com> wrote:
> And enjoy I did - quite a scene for an hour's rendering - how much in
> design? 10 minutes?
Well, the final render took an hour. The basic design was indeed probably no
more than 10 minutes thinking time, but I spent a few hours playing with
the isosurfaces and tweaking the colours. I didn't originally intend to
have a moon, but once you know the recipe they're too cool to leave out!
Bill
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.4382eee3996cb25c731f01d10@news.povray.org...
..... I didn't originally intend to
> have a moon, but once you know the recipe they're too cool to leave out!
>
Oh, talking about recipe: How did you do it? It's something i would like to
do.
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Oh, talking about recipe: How did you do it? It's something i would like to
> do.
Instead of using the normal sky_sphere, use a regular hollow sphere big
enough to enclose your scene. Give it the required colour gradient and a
partial transparency, ambient 1, diffuse 0. Put your moon outside the sky
sphere, and the parts in shadow will then have the same colour as the local
sky. You might need to tweak the sky transparency and colour a bit - the
colour gradient ends up being a little darker than on a regular sky_sphere.
This is exactly what I used in my ringworld scene to make the shadowed arch
areas sky-coloured. Sometimes I don't even bother using a colour gradient
on the sky - a ground fog can usually produce the desired effect (this is
of course similar to how sky gradients work in real life, too).
Very easy once you've done it a couple of times!
Bill
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