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Still some changes to the room.
The frost on the windows has been made slightly more transparant, with a
normal showing through. For the rectangular windows, boxed has replaced
spherical color_map.
The texture of the crates is more difficult than expected. The final texture
is a texture map and I cannot make the paint stick out more than presently
is the case. Another approach is perhaps needed?
Thomas
Post a reply to this message
Attachments:
Download 'iceage_room_05.jpg' (85 KB)
Preview of image 'iceage_room_05.jpg'
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> Still some changes to the room.
> The frost on the windows has been made slightly more transparant, with a
> normal showing through. For the rectangular windows, boxed has replaced
> spherical color_map.
> The texture of the crates is more difficult than expected. The final texture
> is a texture map and I cannot make the paint stick out more than presently
> is the case. Another approach is perhaps needed?
>
> Thomas
>
>
>
Mmm, nice... but why the window is open ? Is it too hot inside ? ;-)
Post a reply to this message
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"LightBeam" <lig### [at] tiscalifr> schreef in bericht
news:4349419d@news.povray.org...
> >
> >
> Mmm, nice... but why the window is open ? Is it too hot inside ? ;-)
Well... I didn't ask the occupants, but it seems there was a bad smell of
rotting whale blubber inside. Fortunately, I could not model that! :-)
Thomas
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Smells not included. ;)
Stefan
> Well... I didn't ask the occupants, but it seems there was a bad smell of
> rotting whale blubber inside. Fortunately, I could not model that! :-)
>
> Thomas
>
>
Post a reply to this message
Attachments:
Download 'blubber.jpg' (109 KB)
Preview of image 'blubber.jpg'
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"Stefan Persson" <azy### [at] hotmailcom> schreef in bericht
news:43512b18@news.povray.org...
> Smells not included. ;)
>
Hey! That looks suitably disgusting! I would like to put it on the *table*,
in some kind of plate. Would be a nice (?) addition...
Thomas
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I had to throw it out.. The neighbours started to complain
about the smell.. hehehe
I can provide the models.. but I'm afraid that the materials is
a bit harder since they are procedural. But I'm certain that
you can apply you own.. Do you want them?
Stefan
"Thomas de Groot" <t.d### [at] internlnet> skrev i meddelandet
news:43536583@news.povray.org...
>
> "Stefan Persson" <azy### [at] hotmailcom> schreef in bericht
> news:43512b18@news.povray.org...
>> Smells not included. ;)
>>
> Hey! That looks suitably disgusting! I would like to put it on the
> *table*,
> in some kind of plate. Would be a nice (?) addition...
>
> Thomas
>
>
Post a reply to this message
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"Stefan Persson" <azy### [at] hotmailcom> schreef in bericht
news:43547bc1$1@news.povray.org...
> I had to throw it out.. The neighbours started to complain
> about the smell.. hehehe
>
> I can provide the models.. but I'm afraid that the materials is
> a bit harder since they are procedural. But I'm certain that
> you can apply you own.. Do you want them?
>
Yes indeed, Stefan, that would be great! Thank you!
Don't worry about the materials. I'll find my own smelly ones ;-)
Thomas
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Allright, mate :)
Look in P.B.M.
Stefan
"Thomas de Groot" <t.d### [at] internlnet> skrev i meddelandet
news:43549bdc$1@news.povray.org...
>
> "Stefan Persson" <azy### [at] hotmailcom> schreef in bericht
> news:43547bc1$1@news.povray.org...
>> I had to throw it out.. The neighbours started to complain
>> about the smell.. hehehe
>>
>> I can provide the models.. but I'm afraid that the materials is
>> a bit harder since they are procedural. But I'm certain that
>> you can apply you own.. Do you want them?
>>
>
> Yes indeed, Stefan, that would be great! Thank you!
> Don't worry about the materials. I'll find my own smelly ones ;-)
>
> Thomas
>
>
Post a reply to this message
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"Stefan Persson" <azy### [at] hotmailcom> schreef in bericht
news:43550347$1@news.povray.org...
> Allright, mate :)
> Look in P.B.M.
>
Got it all, Stefan! Thanks a lot.
Thomas
Post a reply to this message
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