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From: Michael Raiford
Subject: Trying to stay povactive... :)
Date: 24 Aug 2005 20:37:52
Message: <430d12e0@news.povray.org>
I've dreamt of making this scene years ago, but it was impossible at the 
time (the pyramid holds a light, and the light reflects and refracts off 
the spheres, causing them to glisten and shine)


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glass.jpg


 

From: Stefan Viljoen
Subject: Re: Trying to stay povactive... :)
Date: 25 Aug 2005 03:34:47
Message: <430d7497@news.povray.org>
Michael Raiford spake:

> I've dreamt of making this scene years ago, but it was impossible at the
> time (the pyramid holds a light, and the light reflects and refracts off
> the spheres, causing them to glisten and shine)

Oh well done! I love the refractions - full of photons I assume? Rendertime?

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: NumbC
Subject: Re: Trying to stay povactive... :)
Date: 25 Aug 2005 04:15:01
Message: <web.430d7dfe31295109726bd13c0@news.povray.org>
Michael Raiford <mra### [at] hotmailcom> wrote:
> I've dreamt of making this scene years ago, but it was impossible at the
> time (the pyramid holds a light, and the light reflects and refracts off
> the spheres, causing them to glisten and shine)

These are my kind of images too ;)
Nicely done, BTW they remind me of some cool ball animations I've seen last
year.


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From: Sebastian H 
Subject: Re: Trying to stay povactive... :)
Date: 25 Aug 2005 04:30:52
Message: <430d81bc@news.povray.org>
Michael Raiford wrote:
> I've dreamt of making this scene years ago, but it was impossible at the 
> time (the pyramid holds a light, and the light reflects and refracts off 
> the spheres, causing them to glisten and shine)
> 
> 
> ------------------------------------------------------------------------
> 
Very nice!


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From: Mike Raiford
Subject: Re: Trying to stay povactive... :)
Date: 25 Aug 2005 07:36:35
Message: <430dad43@news.povray.org>
Stefan Viljoen <spamnot@ wrote:
> Michael Raiford spake:
> 
> 
>>I've dreamt of making this scene years ago, but it was impossible at the
>>time (the pyramid holds a light, and the light reflects and refracts off
>>the spheres, causing them to glisten and shine)
> 
> 
> Oh well done! I love the refractions - full of photons I assume? Rendertime?
> 

I didn't check, but probably an hour.. :)

-- 
~Mike

Things! Billions of them!


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From: Martin Bélair
Subject: Re: Trying to stay povactive... :)
Date: 25 Aug 2005 21:06:53
Message: <430e6b2d$1@news.povray.org>
Hello,

Very nice. This is pure POV to me. Is it possible to get a 1600X1200 
version for my desktop? If not for me, for the others? ;)

Ciao!

Mart

Michael Raiford wrote:
> I've dreamt of making this scene years ago, but it was impossible at the 
> time (the pyramid holds a light, and the light reflects and refracts off 
> the spheres, causing them to glisten and shine)


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From: Paolo Gibellini
Subject: Re: Trying to stay povactive... :)
Date: 26 Aug 2005 03:51:12
Message: <430ec9f0$1@news.povray.org>
Very cool!
;-)
Paolo

> I've dreamt of making this scene years ago, but it was impossible at the
> time (the pyramid holds a light, and the light reflects and refracts off
> the spheres, causing them to glisten and shine)


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From: Mike Raiford
Subject: Re: Trying to stay povactive... :)
Date: 26 Aug 2005 07:21:28
Message: <430efb38$1@news.povray.org>

> 
> Hello,
> 
> Very nice. This is pure POV to me. Is it possible to get a 1600X1200 
> version for my desktop? If not for me, for the others? ;)
> 

Hi, Thanks. I'm flattered! :)

Here it is: http://www.michaelraiford.com/glassstack.png

-- 
~Mike

Things! Billions of them!


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From: Orchid XP v2
Subject: Re: Trying to stay povactive... :)
Date: 27 Aug 2005 03:49:44
Message: <43101b18$1@news.povray.org>
Nice!

POV-Ray rocks so much...

(This is the first scene I've come across where you can actually see the 
individual photons. OOC, how many did you use?)


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From: Michael Raiford
Subject: Re: Trying to stay povactive... :)
Date: 27 Aug 2005 11:03:34
Message: <431080c6$1@news.povray.org>
Orchid XP v2 wrote:
> Nice!
> 
> POV-Ray rocks so much...
> 
> (This is the first scene I've come across where you can actually see the 
> individual photons. OOC, how many did you use?)

photons { spacing 0.0065 }

Much smaller than that and it runs out of memory.


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