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Thanks a lot for your kind comments on the first version.
I have altered the sickly green background, this is better, I think. : )
Also changed the textures, with 'smudges' on the main material, and a chrome
on the metal parts instead of the brass.
As this is not really a finished image, but more a showing of the objects, I
have not thought much about composition.
macro that places spheres and cylinders along a cubic spline. I thought it
was too short previously, so I added some length.
I had the chance to examine a real phone recently, and noticed that there is
a part (a switch) on the fork (is that the expression?) that isn't present
in my model, but I'm not sure I'll bother, as it will probably not show in
the image it is intended for.
Thanks for watching.
H
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Attachments:
Download 'phone2.jpg' (62 KB)
Preview of image 'phone2.jpg'
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I like it very much. The only thing which might be improved is the place
where the cable connects to the body. Doesn't it need a kind of connector,
socket, wrapper etc.? Maybe a cone or a cylinder will be enough. One more
thing - I would place something more colorful on the oposite side of the
wheel to have more interesting reflections.
Przemek
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I like old telephones-- heck, I like lots of old stuff!
I think the "fork" is almost always called a cradle in the USA, even on
modern phones. Not that I'm 100% certain or anything.
The phone seems to have a bakelite look to it, and I guess most old phones
were either bakelite or metal (brass or nickel plating) and wood.
This rendering probably will need blacker blacks and more reflective metals
to be more accurate to real life. I'm seeing it here as shades of gray.
Um, wait... sorry! I tilted my LCD screen and they look black enough if I
look directly perpendicular to the screen. I keep forgetting that. Still
think the reflections should be more mirror-like. Those dials seem made of
shiney gray plastic, although almost metallic. Could be my own perception of
them. I realize it's easy to think reflection can be overpowering if
mirror-like because I tend to tone it down all the time myself. Something I
always find myself struggling with. Reflections are often not perceived too
well since they aren't a part of the actual object. Got something chrome or
polished steel in the kitchen? You'll see what I mean if you take a look at
something to compare. Use no diffuse (zero, or nearly zero) in the finish.
Something I'm not too sure of about such a telephone is the cord.
Cloth-covered cords were common on old phones. Possibly for these kind, too.
About the switch... maybe this kind would have a plunger in the center,
within the pedestal piece? Wouldn't see it then, if so. And I was thinking
about what Przemek said about the cord attachment. It probably wouldn't need
anything visible on the outside. I searched for photos of something similar
to your rendered model and didn't have any luck but did find one like the
old telephone I have and it's cord is apparently identical:
http://www.emediawire.com/prfiles/2004/07/07/139717/mod302.jpg
Bob Hughes
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Przemek Loesch nous apporta ses lumieres en ce 2005-07-30 17:21:
> I like it very much. The only thing which might be improved is the place
> where the cable connects to the body. Doesn't it need a kind of connector,
> socket, wrapper etc.? Maybe a cone or a cylinder will be enough. One more
> thing - I would place something more colorful on the oposite side of the
> wheel to have more interesting reflections.
> Przemek
>
On those old models, no. It's by observing whires breakage and shorts caused by
isolent wheare that
they realised that you need some protection for the whires. Originaly, it was only
holes with
rounded edges.
Alain
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Thanks a lot for your comments.
I'll probably just make a hole for the cable, I think you are right about it
being the usual way this was done on such old equipment.
I think I will keep the rubbery surface on the cable, I'm not quite sure how
to make a convincing cloth surface for it.
H
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helge_h wrote:
> I think I will keep the rubbery surface on the cable, I'm not quite sure how
> to make a convincing cloth surface for it.
You might take a close look at the what the leopard pattern can do. Or
slso the radial pattern combined with a gradient. Then learn to
Reorient the pattern for each component along the spline. Another
promising plan of attack might be to change your cyls and spheres to
mesh components with a pattern UV mapped for each triangle individually.
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