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Here's something a little larger, based on a cube shape (on the left).
It's a relatively dull shape, but having made one I discovered that you
can pull out the edges and push in the corners, and it snaps back to a
rigid shape (on the right). So I decided to try to create a model of
this before breaking up the shape to make something more interesting.
The pair of equations I needed to solve to calculate the positions of
the spheres looked rather ugly, so I wrote some pov code to find the
solution numerically. The first solution it found corresponds to the
middle object, which I failed to discover while playing with the
physical model.
The texture for the silver metallic rods has been changed, so they now
just render slowly (like the spheres) instead of horrendously slowly.
They also look more like the real thing.
rendered at 2560x1440 in 17h 27m 11s, cropped to 2048x1152 then re-sized
to 1024x576. I didn't bother with radiosity this time.
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Attachments:
Download 'geomag 2-4.jpg' (190 KB)
Download 'us-ascii' (1 KB)
Preview of image 'geomag 2-4.jpg'
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hi,
I'll love to see your background plane code on p.b.s-f, if you don't mind,
i think is great!
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
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In message <42d980d7@news.povray.org>, B. Gimeno
<NO_### [at] lycoses> writes
>hi,
>I'll love to see your background plane code on p.b.s-f, if you don't mind,
>i think is great!
>
Thanks.
I have posted 2 versions to the scene-file group. One is my development
code with added comments (it does render), the other is the final code
with all the geomag stripped out. I'll try to answer any questions you
may have about it.
--
Alex
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Alex <pov### [at] lazysodorguk> wrote:
> Here's something a little larger, based on a cube shape (on the left).
Those pictures are amazing!
Are you willing to share the scripts? I'd love to be able to
render my own models in POVray before I build them (especially
for the larger models) . . .
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