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This image is increadible! But i agree that the background could use a litte
improvement. I can't exactly describe what to change though. I think the
color of it is too similar as the chain links. Making it more grey, like
grey stone, could improve the color contrast. Also using light sand as a
background could be very nice however it'll be difficult to match the
lighting angle i think, cos sand lays mostly on the floor :). Lighting is
about perfect imo.
make sure to keep this kind of render as an official, and make an other
version with the rain drops. It would be good to present them as
contrasting themes. Sun and rain :)
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Nicolas Rougier nous apporta ses lumieres en ce 2005-06-23 03:39:
>
>
> Hi all,
>
>
> Here are some chain links made with isosurface. It is not yet finished
> because I would like to have rain falling with possibly droplets
> bouncing off like in :
>
>
http://www.splutterfish.com/sf/gallery_view.php?photo_id=154&screen=3&cat_id=2&action=images
>
>
> Does anybody have a clue on how to do that ?
> Or maybe someone already did it ?
>
>
> Nicolas
> (sources available if someone is interested)
>
> ------------------------------------------------------------------------
>
You may try rune's particles system. Find it here:
http://runevision.com/3d/include/particles/
Alain
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Warp wrote:
> Will you be using radiosity in the final version? The image begs
> for it.
>
> Btw, how the heck do you achieve such photorealism? Can you teach me?
>
In fact, there is radiosity that allow shadowed part to get some light.
I tried without but it was really too dark. Downside is that render is
pretty long now (isosurface + radiosity + dof) but I guess it could
certainly be improved regarding speed.
Thanks for photorealism copmment, it certainly comes from procedural
textures and the slight DOF.
Nicolas
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Thanks for useful comments, I'm trying to render a new version with a
reduced depth for the wall as you suggest (this is a height field).
Nicolas
>
> Mmm, wouldn't change anything about the lighting. It's spot on as it is.
> It has perfect contrast and colour, there is detail in the shadows where
> it matters and there is no detail where it's not needed. Even the use of
> an arealight would have a negative influence on the crispness of the
> image.
>
> Only part that is distracting a bit i.m.o. is the background, especialy
> the top right part, maybe reducing the depth of the structure would do the
> trick for me.
>
> Ingo
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Thanks. I posted sources in povray.binaries.scene-files.
Nicolas
Paolo Gibellini wrote:
> Truly awesome!
> It should be very interesting to see the sources!
> ;-)
> Paolo
>
>
>>Hi all,
>>
>>
>>Here are some chain links made with isosurface. It is not yet finished
>>because I would like to have rain falling with possibly droplets
>>bouncing off like in :
>>
>>
>
>
http://www.splutterfish.com/sf/gallery_view.php?photo_id=154&screen=3&cat_id=2&action=images
>
>>Does anybody have a clue on how to do that ?
>>Or maybe someone already did it ?
>>
>>
>>Nicolas
>>(sources available if someone is interested)
>>
>
>
>
>
1
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s.day wrote:
> Fantastic!!, the chain links are very realistic and the texture is
> excellent. I agree about the background though it doesn't look as realistic
> as the chain. Can't wait to see how you manage to do the droplets of
> water...
>
Thanks. Maybe I need to change the function used for the background
height field.
Nicolas
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Lenx wrote:
> This image is increadible! But i agree that the background could use a litte
> improvement. I can't exactly describe what to change though. I think the
> color of it is too similar as the chain links. Making it more grey, like
> grey stone, could improve the color contrast. Also using light sand as a
> background could be very nice however it'll be difficult to match the
> lighting angle i think, cos sand lays mostly on the floor :). Lighting is
> about perfect imo.
>
> make sure to keep this kind of render as an official, and make an other
> version with the rain drops. It would be good to present them as
> contrasting themes. Sun and rain :)
>
Yep, the background wall needs definitely some improvements. I think
you're right about the color, I will try to find a more contrasted one.
Conerning the one with the rain drop, well, it will depends if I manage
to do it...
Nicolas
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I thought about it but I was afraid it will be quite long to render or
that I can't achieve the "trace" effect as seen on the image on the
link. But I'll have to investigate deeper. Thanks.
Nicolas
> You may try rune's particles system. Find it here:
> http://runevision.com/3d/include/particles/
>
> Alain
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Nicolas Rougier wrote:
> Conerning the one with the rain drop, well, it will depends if I manage
> to do it...
Personally, I love it where it is .. I think that fake-rain look in the
referenced image looks a little cheesy.
Cheers!
Rick Measham
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OMG!
That is *so* real... that's blinking amazing! o___O
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