POV-Ray : Newsgroups : povray.binaries.images : fast clouds, version 2.0 :) Server Time
18 Nov 2024 20:41:39 EST (-0500)
  fast clouds, version 2.0 :) (Message 1 to 5 of 5)  
From: Zeger Knaepen
Subject: fast clouds, version 2.0 :)
Date: 5 Jun 2005 19:50:15
Message: <42a38fb7@news.povray.org>
today, while working on my lensflare-system, I suddenly had an idea of how to
improve my fastclouds-includefile (which can be found on p.b.s-f): just add some
turbulence and fluffyness, and change the shape of the "cloud container"
slightly.  This is the result.  Not photo-realistic, but I think it might be
usefull in some cases.

rendertime: 16s on an Athlon XP 2500+

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com


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Preview of image 'fastclouds_v2.jpg'
fastclouds_v2.jpg


 

From: Mienai
Subject: Re: fast clouds, version 2.0 :)
Date: 5 Jun 2005 20:20:00
Message: <web.42a395f140af46014901861a0@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> today, while working on my lensflare-system, I suddenly had an idea of how to
> improve my fastclouds-includefile (which can be found on p.b.s-f): just add some
> turbulence and fluffyness, and change the shape of the "cloud container"
> slightly.  This is the result.  Not photo-realistic, but I think it might be
> usefull in some cases.
>
> rendertime: 16s on an Athlon XP 2500+
>
> cu!

Looks kind of like an oil painting


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From: Alain
Subject: Re: fast clouds, version 2.0 :)
Date: 6 Jun 2005 18:44:56
Message: <42a4d1e8@news.povray.org>
Zeger Knaepen nous apporta ses lumieres en ce 2005-06-05 19:50:
> today, while working on my lensflare-system, I suddenly had an idea of how to
> improve my fastclouds-includefile (which can be found on p.b.s-f): just add some
> turbulence and fluffyness, and change the shape of the "cloud container"
> slightly.  This is the result.  Not photo-realistic, but I think it might be
> usefull in some cases.
> 
> rendertime: 16s on an Athlon XP 2500+
> 
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com
> 
> 
> 
I've seen real clouds looking similar to those. Just add some landscape and you're
done :)

Alain


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From: Zeger Knaepen
Subject: Re: fast clouds, version 2.0 :)
Date: 6 Jun 2005 20:05:23
Message: <42a4e4c3$1@news.povray.org>
<Mienai> wrote in message news:web.42a395f140af46014901861a0@news.povray.org...
> "Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> > today, while working on my lensflare-system, I suddenly had an idea of how
to
> > improve my fastclouds-includefile (which can be found on p.b.s-f): just add
some
> > turbulence and fluffyness, and change the shape of the "cloud container"
> > slightly.  This is the result.  Not photo-realistic, but I think it might be
> > usefull in some cases.
> >
> > rendertime: 16s on an Athlon XP 2500+
> >
> > cu!
>
> Looks kind of like an oil painting

ah, yes, indeed :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: fast clouds, version 2.0 :)
Date: 6 Jun 2005 20:07:10
Message: <42a4e52e$1@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message
news:42a4d1e8@news.povray.org...
> I've seen real clouds looking similar to those. Just add some landscape and
you're done :)

then I should continue working on my landscape-generator.  lensflares, clouds,
landscapes... maybe I should quit my job and do this fulltime instead :p

(if only that were possible :))

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com


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