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I added some things to the scene.
I also succeeded in optimizing the render time. The image in my first
post took more than 3 hours to render. This one took 27 minutes.
Any opinions and/or suggestions?
Post a reply to this message
Attachments:
Download 'pool2.jpg' (129 KB)
Preview of image 'pool2.jpg'
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Ooops! splash! A small gathering of invisible people?
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4251db8f@news.povray.org...
> I added some things to the scene.
> I also succeeded in optimizing the render time. The image in my first
> post took more than 3 hours to render. This one took 27 minutes.
Care to give a hint what it might have been that made that much of a
difference? Maybe cut back on AA? I'll go back and look at your previous
rendering to see if that has changed any.
> Any opinions and/or suggestions?
I'm thinking the steps in the pool don't fit to scale for the chairs.
Bob Hughes
Post a reply to this message
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news:4251db8f@news.povray.org...
> I added some things to the scene.
> I also succeeded in optimizing the render time. The image in my first
> post took more than 3 hours to render. This one took 27 minutes.
>
> Any opinions and/or suggestions?
>
If it is a decorative pool, it needs some decorative items as fishes,
plants....
I feel ripples too high versus wavelegnth
And I don't see any fallen/pushed mother in law under the water ;-)
Regards
Marc
Post a reply to this message
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Warp wrote:
> I added some things to the scene.
> I also succeeded in optimizing the render time. The image in my first
> post took more than 3 hours to render. This one took 27 minutes.
>
> Any opinions and/or suggestions?
>
>
>
cool.
maybe make all the chairs float in the air? maybe make one
float directly above the epicentre of the ripples, as if
whatever is causing the chairs to float is also causing the
disturbance of the water?
--
Bill Hails
http://thyme.homelinux.net/
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Bob Hughes <bob### [at] charternet> wrote:
> Care to give a hint what it might have been that made that much of a
> difference? Maybe cut back on AA? I'll go back and look at your previous
> rendering to see if that has changed any.
Less antialiasing, changed the isosurface to a heightfield.
> > Any opinions and/or suggestions?
> I'm thinking the steps in the pool don't fit to scale for the chairs.
They are supposed to be decorative.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
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Marc Jacquier <jac### [at] wanadoofr> wrote:
> If it is a decorative pool, it needs some decorative items as fishes,
> plants....
The fish would probably be completely black, unless I shoot hundreds of
millions of photons, and perhaps even then... I think it would be difficult
to make them look like fish...
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Bill Hails <bil### [at] europeyahoo-inccom> wrote:
> maybe make all the chairs float in the air? maybe make one
> float directly above the epicentre of the ripples, as if
> whatever is causing the chairs to float is also causing the
> disturbance of the water?
I was thinking about putting one or more chairs in the pool, but
perhaps it gets too crowded like that...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
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