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I don't feel that it's a great result, but I have to
start something new. Hope someone likes it.
--
Bill Hails
http://thyme.homelinux.net/
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Attachments:
Download 'kotoji-final.jpg' (163 KB)
Preview of image 'kotoji-final.jpg'
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I think it is excellent. Very impressionist. The only thing I don't like is
the tree trunk, but that hardly detracts from the scene. Very nice.
-S
5TF!
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stm31415 wrote:
> I think it is excellent. Very impressionist. The only thing I don't like
> is the tree trunk, but that hardly detracts from the scene. Very nice.
>
> -S
> 5TF!
Thanks, yes the tree trunk (stick of celery / slug :-) was originally
a blob with a continuously transformed texture. It looked better
but the render time became unbearable as the base texture got more
complex, so I had to re-do it as a mesh with uv mapped texture,
and it's not a good shape.
--
Bill Hails
http://thyme.homelinux.net/
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I like it, I am especially interested in how you made the Kotoji, is it a
mesh or did you use isosurfaces?
Sean
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"Bill Hails" <bil### [at] europeyahoo-inccom> wrote in message
news:423fb352@news.povray.org...
> stm31415 wrote:
>
> > I think it is excellent. Very impressionist. The only thing I don't like
> > is the tree trunk, but that hardly detracts from the scene. Very nice.
> >
> > -S
> > 5TF!
>
> Thanks, yes the tree trunk (stick of celery / slug :-) was originally
> a blob with a continuously transformed texture. It looked better
> but the render time became unbearable as the base texture got more
> complex, so I had to re-do it as a mesh with uv mapped texture,
> and it's not a good shape.
however, this texture is a lot better than some of the WIP version. my only
complaint is the water looks too grainy up close. looks good on the distant
water, just a little unnatural on the near water.
nice work
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Bill Hails wrote:
> I don't feel that it's a great result, but I have to
> start something new. Hope someone likes it.
>
>
> ------------------------------------------------------------------------
>
Lovely, very contemplative. Soft, volumetric shadows always induces a
contemplative mood which in this case is entirely at one with the
subject. But you knew that.
I also like the treatment of the far shore. Reinforces the mood of
peaceful reflection.
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Ross wrote:
>
> however, this texture is a lot better than some of the WIP version. my
> only complaint is the water looks too grainy up close. looks good on the
> distant water, just a little unnatural on the near water.
>
> nice work
Thanks, I was feeling a bit flat last night, I'd been expecting
more from the higher quality settings.
The bark texture does look pretty good imo (see attached jpg), shame it
doesn't come across so well in the final.
The AA is pretty high as it is:
Sampling_Method=1
Antialias_Threshold=0.1
Antialias_Depth=4
I'd experimented with method 2 but the render times went way up,
I'd have to commit to some pretty slow renders to get rid of the
last of the graininess from the water.
--
Bill Hails
http://thyme.homelinux.net/
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Attachments:
Download 'bark.jpg' (69 KB)
Preview of image 'bark.jpg'
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s.day wrote:
> I like it, I am especially interested in how you made the Kotoji, is it a
> mesh or did you use isosurfaces?
>
> Sean
Thanks. It's actually pure hand-written CSG, with splines guiding
prisms for the legs, and lots of sphere sweeps to bevel all the edges.
--
Bill Hails
http://thyme.homelinux.net/
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Jim Charter wrote:
> Bill Hails wrote:
>> I don't feel that it's a great result, but I have to
>> start something new. Hope someone likes it.
>>
>>
>> ------------------------------------------------------------------------
>>
> Lovely, very contemplative. Soft, volumetric shadows always induces a
> contemplative mood which in this case is entirely at one with the
> subject. But you knew that.
>
> I also like the treatment of the far shore. Reinforces the mood of
> peaceful reflection.
Thanks!
I was right to leave the speedboat out then :-)
--
Bill Hails
http://thyme.homelinux.net/
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Bill Hails wrote:
| The AA is pretty high as it is:
| Sampling_Method=1
| Antialias_Threshold=0.1
| Antialias_Depth=4
| I'd experimented with method 2 but the render times went way up,
| I'd have to commit to some pretty slow renders to get rid of the
| last of the graininess from the water.
|
Remember that Antialias_Depth does not have exactly the same meaning
for methods 1 and 2. A depth of 4 translates to 16 potential samples
for method 1 but to 289 (!) potential samples for method 2 (of course,
they won't all be taken all the time, but it's still a *lot* more
samples for method 2). You should try method 2 with a depth of 2
(which may still take up to 25 samples), this shouldn't be too much
slower than your settings but give better results.
See http://www.povray.org/documentation/view/3.6.1/223/ for complete
details and a table giving the number of samples at each depth for
both methods.
Jerome
PS: Very nice pic by the way :)
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
******************************
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