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6 Nov 2024 04:19:14 EST (-0500)
  Shaker [WIP] (Message 1 to 10 of 10)  
From: Jeremy M  Praay
Subject: Shaker [WIP]
Date: 17 Mar 2005 08:54:55
Message: <42398c2f@news.povray.org>
At some point early in my POV-Ray learning-curve, I got hooked on wood 
textures.  A few months ago, I came across a book of Shaker furniture at a 
used book store.  So many of the things in the book seemed so "Povable" that 
I felt compelled to buy it.  A couple of the these items crept into my 
POVCOMP entry: the chair and the oval boxes.  In fact, the room itself is 
actually the same room, slightly modified from my POVCOMP entry.

There are a few minor improvements that I'd like to make to the scene, but I 
thought I would post it here for comments, criticism, speculation, 
adoration, etc. ;-)

The sewing table has no legs and is simply floating in mid-air, but that's 
ok for this camera angle, since the legs would not be visible anyway. 
Nevertheless, I would like to create a complete table at some point, just 
for completeness.  Or perhaps I will make the image taller, and include more 
detail below.  I haven't experimented much with that idea.

Also, the chair needs to be wider in front.  Currently, the seat is 
completely square, which is wrong.  Unfortunately, I used sphere_sweeps, 
stretched wider to look like strips, so I'll have to mess around and 
re-implement a few things in that regard.  I briefly experimented with 
hand-coded mesh strips, but eventually abandoned that approach, but perhaps 
I'll retry that.  Portions of the chair seat render at 0 PPS, when combined 
with radiosity and focal blur.  But I can probably live with that.

There are a couple focal blur artifacts (I think that's what they are), 
especially noticeable on the right side of the lower box.  I'll fix that, 
one way or another...

Well, anyway, feel free to share your thoughts on lighting, modelling, 
religious significance, etc.

-- 
Jeremy
www.beantoad.com


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From: Dave Matthews
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 10:15:00
Message: <web.42399e8174e6622e8c7259570@news.povray.org>
"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote:

> Well, anyway, feel free to share your thoughts on lighting, modelling,
> religious significance, etc.
>
> --
> Jeremy
> www.beantoad.com

These are absolutely phenomenal, although I think that the lighting obscures
some of the incredible detail shown in your earlier oval box render.  I
think that sphere_sweeps are about the slowest rendering thing in all of
POVRay, including isosurfaces (unless you have max_gradient cranked waaay
up.)  Have you looked at Mike Willams' use of isosurfaces to generate a
weave pattern (I haven't, so I'm not even sure whether it could be modified
for your use)?  In any event, it looks fantastic.

Dave Matthews


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From: Eli
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 10:26:59
Message: <4239a1c3$1@news.povray.org>
whooo... this is some lighting you have there! I like it, dude!


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From: Shay
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 11:26:19
Message: <4239afab$1@news.povray.org>
Jeremy M. Praay wrote:

Very nice. FWIW, The wide angle and child's eye view are bugging me.

  -Shay


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From: Jeremy M  Praay
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 13:45:22
Message: <4239d042$1@news.povray.org>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in message 
news:web.42399e8174e6622e8c7259570@news.povray.org...

> These are absolutely phenomenal, although I think that the lighting 
> obscures
> some of the incredible detail shown in your earlier oval box render.

Thanks.  I agree that it loses much of the detail of the oval boxes, 
unfortunately.  But I may create other scenes which do.  Relatively 
recently, I've been toying with the idea of creating a series of scenes, 
which many of the same objects, surroundings, etc.  Or maybe not.  I hate 
committing to anything.  :-)

> I
> think that sphere_sweeps are about the slowest rendering thing in all of
> POVRay, including isosurfaces (unless you have max_gradient cranked waaay
> up.)  Have you looked at Mike Willams' use of isosurfaces to generate a
> weave pattern (I haven't, so I'm not even sure whether it could be 
> modified
> for your use)?  In any event, it looks fantastic.
>

Do you have a link for the weave pattern?  In my case, I actually "wove" the 
sphere sweeps.  There are a few places where they intersect with the other 
sphere sweeps, but it's not too noticeable, especially in this case, where 
focal blur was used.  I must have been especially motivated when I did the 
chair seat.  I even used a sine function to get the proper "dip" in the 
seat.  I normally avoid anything more complex than multiplication.  (Well, 
it's true!)

-- 
Jeremy
www.beantoad.com


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From: Jeremy M  Praay
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 13:56:17
Message: <4239d2d1$1@news.povray.org>
"Eli" <eli### [at] jehoelnet> wrote in message news:4239a1c3$1@news.povray.org...
> whooo... this is some lighting you have there! I like it, dude!
>

Thanks, man.  ;-)

Lightsys 4 BlackBody sun at about 1500 degrees, iirc.  I can give more info 
if anyone wants it.

Also, it's an area_light shining through the branches of a Tom-tree (and 
window, obviously), which causes it to be non-uniform in various places.  If 
I remove the area light, as I do during test renders, it looks horrible. 
:-)

-- 
Jeremy
www.beantoad.com


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From: Jeremy M  Praay
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 13:59:27
Message: <4239d38f$1@news.povray.org>
"Shay" <dd### [at] dddd> wrote in message news:4239afab$1@news.povray.org...
>
> Very nice. FWIW, The wide angle and child's eye view are bugging me.
>


The angle is only 20 degrees, but the camera is only about 4 feet off the 
ground and actually sits about 10 feet away from the boxes (I think, I don't 
have the source in front of me right now).  I was thinking of experimenting 
more with moving the camera closer closer and zooming out.

-- 
Jeremy
www.beantoad.com


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From: Dave Matthews
Subject: Re: Shaker [WIP]
Date: 17 Mar 2005 15:10:00
Message: <web.4239e39074e6622e8c7259570@news.povray.org>
"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote:

> Do you have a link for the weave pattern?  In my case, I actually "wove" the
> sphere sweeps.  There are a few places where they intersect with the other
> sphere sweeps, but it's not too noticeable, especially in this case, where
> focal blur was used.  I must have been especially motivated when I did the
> chair seat.  I even used a sine function to get the proper "dip" in the
> seat.  I normally avoid anything more complex than multiplication.  (Well,
> it's true!)
>
> --
> Jeremy
> www.beantoad.com

The link I was thinking of is:
http://www.econym.demon.co.uk/isotut/builtin1.htm

but, as I read it, it seems that the mesh1() function is built right into
functions.inc.

Dave Matthews


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From: Tim McMurdo
Subject: Re: Shaker [WIP]
Date: 18 Mar 2005 07:45:00
Message: <web.423accfe74e6622e6e93bf990@news.povray.org>
This image is progressing very well. I am very excited about the progress
you are making. You are capturing the simplicity of shaker life very well.
Have you visited one of the shaker villages yet?

Tim


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From: Jeremy M  Praay
Subject: Re: Shaker [WIP]
Date: 18 Mar 2005 15:54:11
Message: <423b3ff3$1@news.povray.org>
"Tim McMurdo" <jod### [at] wohrrcom> wrote in message 
news:web.423accfe74e6622e6e93bf990@news.povray.org...
> This image is progressing very well. I am very excited about the progress
> you are making. You are capturing the simplicity of shaker life very well.

Thanks!  Unlike some of my other pictures, I'm actually trying not to 
clutter this, but to simply add more detail.  In fact, the whole notion of 
"clutter" is apparently something that was essentially a sin (for them).

> Have you visited one of the shaker villages yet?

No, I haven't.  But that idea appeals to me much more today than it would 
have a few months ago.  When I made the "Radio Graves" picture, I researched 
antique radios and gathered an appreciation for them, and it's a similar 
appreciation in this case.  Again, it's the wood textures that intrigue me 
the most, I suppose.  But with the Shaker items, my intrigue is undoubtedly 
coupled with the simple designs, which can allow me to concentrate more on 
the textures and other details.

-- 
Jeremy
www.beantoad.com


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