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At some point early in my POV-Ray learning-curve, I got hooked on wood
textures. A few months ago, I came across a book of Shaker furniture at a
used book store. So many of the things in the book seemed so "Povable" that
I felt compelled to buy it. A couple of the these items crept into my
POVCOMP entry: the chair and the oval boxes. In fact, the room itself is
actually the same room, slightly modified from my POVCOMP entry.
There are a few minor improvements that I'd like to make to the scene, but I
thought I would post it here for comments, criticism, speculation,
adoration, etc. ;-)
The sewing table has no legs and is simply floating in mid-air, but that's
ok for this camera angle, since the legs would not be visible anyway.
Nevertheless, I would like to create a complete table at some point, just
for completeness. Or perhaps I will make the image taller, and include more
detail below. I haven't experimented much with that idea.
Also, the chair needs to be wider in front. Currently, the seat is
completely square, which is wrong. Unfortunately, I used sphere_sweeps,
stretched wider to look like strips, so I'll have to mess around and
re-implement a few things in that regard. I briefly experimented with
hand-coded mesh strips, but eventually abandoned that approach, but perhaps
I'll retry that. Portions of the chair seat render at 0 PPS, when combined
with radiosity and focal blur. But I can probably live with that.
There are a couple focal blur artifacts (I think that's what they are),
especially noticeable on the right side of the lower box. I'll fix that,
one way or another...
Well, anyway, feel free to share your thoughts on lighting, modelling,
religious significance, etc.
--
Jeremy
www.beantoad.com
Post a reply to this message
Attachments:
Download 'Shaker7.jpg' (77 KB)
Preview of image 'Shaker7.jpg'
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"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote:
> Well, anyway, feel free to share your thoughts on lighting, modelling,
> religious significance, etc.
>
> --
> Jeremy
> www.beantoad.com
These are absolutely phenomenal, although I think that the lighting obscures
some of the incredible detail shown in your earlier oval box render. I
think that sphere_sweeps are about the slowest rendering thing in all of
POVRay, including isosurfaces (unless you have max_gradient cranked waaay
up.) Have you looked at Mike Willams' use of isosurfaces to generate a
weave pattern (I haven't, so I'm not even sure whether it could be modified
for your use)? In any event, it looks fantastic.
Dave Matthews
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whooo... this is some lighting you have there! I like it, dude!
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Jeremy M. Praay wrote:
Very nice. FWIW, The wide angle and child's eye view are bugging me.
-Shay
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"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in message
news:web.42399e8174e6622e8c7259570@news.povray.org...
> These are absolutely phenomenal, although I think that the lighting
> obscures
> some of the incredible detail shown in your earlier oval box render.
Thanks. I agree that it loses much of the detail of the oval boxes,
unfortunately. But I may create other scenes which do. Relatively
recently, I've been toying with the idea of creating a series of scenes,
which many of the same objects, surroundings, etc. Or maybe not. I hate
committing to anything. :-)
> I
> think that sphere_sweeps are about the slowest rendering thing in all of
> POVRay, including isosurfaces (unless you have max_gradient cranked waaay
> up.) Have you looked at Mike Willams' use of isosurfaces to generate a
> weave pattern (I haven't, so I'm not even sure whether it could be
> modified
> for your use)? In any event, it looks fantastic.
>
Do you have a link for the weave pattern? In my case, I actually "wove" the
sphere sweeps. There are a few places where they intersect with the other
sphere sweeps, but it's not too noticeable, especially in this case, where
focal blur was used. I must have been especially motivated when I did the
chair seat. I even used a sine function to get the proper "dip" in the
seat. I normally avoid anything more complex than multiplication. (Well,
it's true!)
--
Jeremy
www.beantoad.com
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"Eli" <eli### [at] jehoelnet> wrote in message news:4239a1c3$1@news.povray.org...
> whooo... this is some lighting you have there! I like it, dude!
>
Thanks, man. ;-)
Lightsys 4 BlackBody sun at about 1500 degrees, iirc. I can give more info
if anyone wants it.
Also, it's an area_light shining through the branches of a Tom-tree (and
window, obviously), which causes it to be non-uniform in various places. If
I remove the area light, as I do during test renders, it looks horrible.
:-)
--
Jeremy
www.beantoad.com
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"Shay" <dd### [at] dddd> wrote in message news:4239afab$1@news.povray.org...
>
> Very nice. FWIW, The wide angle and child's eye view are bugging me.
>
The angle is only 20 degrees, but the camera is only about 4 feet off the
ground and actually sits about 10 feet away from the boxes (I think, I don't
have the source in front of me right now). I was thinking of experimenting
more with moving the camera closer closer and zooming out.
--
Jeremy
www.beantoad.com
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"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote:
> Do you have a link for the weave pattern? In my case, I actually "wove" the
> sphere sweeps. There are a few places where they intersect with the other
> sphere sweeps, but it's not too noticeable, especially in this case, where
> focal blur was used. I must have been especially motivated when I did the
> chair seat. I even used a sine function to get the proper "dip" in the
> seat. I normally avoid anything more complex than multiplication. (Well,
> it's true!)
>
> --
> Jeremy
> www.beantoad.com
The link I was thinking of is:
http://www.econym.demon.co.uk/isotut/builtin1.htm
but, as I read it, it seems that the mesh1() function is built right into
functions.inc.
Dave Matthews
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This image is progressing very well. I am very excited about the progress
you are making. You are capturing the simplicity of shaker life very well.
Have you visited one of the shaker villages yet?
Tim
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"Tim McMurdo" <jod### [at] wohrrcom> wrote in message
news:web.423accfe74e6622e6e93bf990@news.povray.org...
> This image is progressing very well. I am very excited about the progress
> you are making. You are capturing the simplicity of shaker life very well.
Thanks! Unlike some of my other pictures, I'm actually trying not to
clutter this, but to simply add more detail. In fact, the whole notion of
"clutter" is apparently something that was essentially a sin (for them).
> Have you visited one of the shaker villages yet?
No, I haven't. But that idea appeals to me much more today than it would
have a few months ago. When I made the "Radio Graves" picture, I researched
antique radios and gathered an appreciation for them, and it's a similar
appreciation in this case. Again, it's the wood textures that intrigue me
the most, I suppose. But with the Shaker items, my intrigue is undoubtedly
coupled with the simple designs, which can allow me to concentrate more on
the textures and other details.
--
Jeremy
www.beantoad.com
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