POV-Ray : Newsgroups : povray.binaries.images : Where's Blinky? Server Time
6 Nov 2024 04:15:50 EST (-0500)
  Where's Blinky? (Message 1 to 5 of 5)  
From: Shay
Subject: Where's Blinky?
Date: 9 Mar 2005 15:01:40
Message: <422f5624@news.povray.org>
Kicking around an old b&w render. Added some detail code and messed 
around with colorizing it.

  -Shay


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Attachments:
Download 'sil.jpg' (87 KB)

Preview of image 'sil.jpg'
sil.jpg


 

From: Thomas Lake
Subject: Re: Where's Blinky?
Date: 10 Mar 2005 02:13:07
Message: <422ff383$1@news.povray.org>
Shay wrote:
> Kicking around an old b&w render. Added some detail code and messed 
> around with colorizing it.
> 
>  -Shay

Nice work I like these a lot.


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From: Paolo Gibellini
Subject: Re: Where's Blinky?
Date: 10 Mar 2005 04:54:53
Message: <4230196d@news.povray.org>
> Kicking around an old b&w render. Added some detail code and messed
> around with colorizing it.
Is very interesting! Cartoonish!
How did you it?
;-)
Paolo


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From: Shay
Subject: Re: Where's Blinky?
Date: 10 Mar 2005 10:09:38
Message: <42306332$1@news.povray.org>
Thomas Lake wrote:
> 
> Nice work I like these a lot.

Thank you, Thomas.
  -Shay


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From: Shay
Subject: Re: Where's Blinky?
Date: 10 Mar 2005 11:31:16
Message: <42307654$1@news.povray.org>
Paolo Gibellini wrote:
> Is very interesting! Cartoonish!
> How did you it?

No special techniques. I only use light when I want to show the face of 
something. Often, I just make geometry and color it with ambient 
pigments. This scene is:
#default { finish { ambient 1 } }
The outlines are geometry or pigment maps. You can see on 'inky' (the 
top one) how I re-rendered after the detail code, leaving the border of 
the large ball black when it should have been white. This caused an 
unfortunate gap between two balls on the right, leaving an unattractive, 
tiny white "island". Easy enough to fix if I ever wanted to do anything 
further with the silhouette.

  -Shay


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