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slightly better shape, and a better background :)
but it took 10 minutes to trace this time
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Luckyly they included a button, right here, that'll blow the entire thing
up!"
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Attachments:
Download 'atoombom.jpg' (49 KB)
Preview of image 'atoombom.jpg'
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The right honourable Zeger Knaepen spake:
> slightly better shape, and a better background :)
> but it took 10 minutes to trace this time
>
> cu!
Wow... how DID you do that?!
--
---
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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That looks really, really good Zeger. I mean that.
I saw in your previous post that you are using AOI. I thought about doing
the same thing for modeling a large thunderhead. Its very much faster like
you said, and modeling something like a thunderhead with media is just a
headache waiting to happen. How did you place your AOI sphere (or whatever
surfaces you are using to create the shape), by hand, some sort of macro?
Skip
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Big improvement! How exactly do you use AOI to create that effect? What sort
of surface is the texture on?
- Slime
[ http://www.slimeland.com/ ]
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Zeger Knaepen wrote:
> slightly better shape, and a better background :)
> but it took 10 minutes to trace this time
Almost AWESOME ROLEX quality... I only miss the explosion lighting
the mountains, but that would need some magic.
I second Skip and Slime requests for the explanation: it should be
really interesting to read...
--
Jaime
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Zeger Knaepen wrote:
> slightly better shape, and a better background :)
> but it took 10 minutes to trace this time
There is something wrong with the background - it is quite dark although
it seems to be a sunny day. The explosion now is quite bright (which
probably is realistic but i lack the first hand experience here ;-))
So you would expect to see:
- the shadow of the explosion cast by the sun
- the light of the explosion cast on the surrounding.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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Very good indeed.
But a 'bit' too small for a nuclear explosion ! normally, no more mountains
and no more earth..
>Almost AWESOME ROLEX quality... I only miss the explosion lighting
>the mountains, but that would need some magic.
agree
Rene
----
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Zeger Knaepen wrote:
> slightly better shape, and a better background :)
> but it took 10 minutes to trace this time
Very photo-like, I would only change a bit shape of the "top"
btw, So, I see that topic of Americans attacking Iraq is popular in p.b.i
recently ;)
--
Rafal Maj Raf256
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"Stefan Viljoen" <ryl### [at] polardcom> schreef in bericht
news:422d380b@news.povray.org...
> The right honourable Zeger Knaepen spake:
>
> > slightly better shape, and a better background :)
> > but it took 10 minutes to trace this time
> >
> > cu!
>
> Wow... how DID you do that?!
:)
9500 spheres arranged in a mushroom-shape (with a lot of while-loops of
course :)) and seperated into a couple of categories: smoke, dust and 3
types of fire, all textured with a simple texture: something like:
(for the fire)
texture {
pigment {
aoi
color_map {
[0 rgb <1,.6,.4>*2 transmit 1]
[.5 rgb <1,.6,.4>*2 transmit .75]
}
poly_wave .75
}
normal {bumps .5 scale .5 warp {turbulence .5 lambda 3}}
finish {ambient .1 diffuse 1.5 brilliance 2}
}
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"The door on your left. No, your other left!"
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"Skip Talbot" <Ski### [at] aolcom> schreef in bericht
news:422d42e1$1@news.povray.org...
> That looks really, really good Zeger. I mean that.
Thanks!
> I saw in your previous post that you are using AOI. I thought about doing
> the same thing for modeling a large thunderhead. Its very much faster
like
> you said, and modeling something like a thunderhead with media is just a
> headache waiting to happen. How did you place your AOI sphere (or
whatever
> surfaces you are using to create the shape), by hand, some sort of macro?
Well, there are 9500 spheres, so clearly I didn't place them by hand :p
They're all randomly placed, within certain boundaries. Each shape (the
head of the explosion, every shockwave and so on) is a collection of some
while-loops of 30 to 1000 spheres (according to the density of that part).
The next step is to make it animatable :)
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Use the instrumentpanel, Luke!"
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