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I knocked this together recently and thought I'd share it. I was
experimenting with Megapov's aoi texture and exposure settings.
The shape is CSG using spheres, toruses, cylinders, etc. via a few
macros I created to preserve C1 continuity.
Available in 1600x1200 if anyone wants some wallpaper :)
Cheers,
Tek
http://www.evilsuperbrain.com
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Attachments:
Download 'spheroidical_aoi_ripply.jpg' (68 KB)
Preview of image 'spheroidical_aoi_ripply.jpg'
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The right honourable Tek spake:
> I knocked this together recently and thought I'd share it. I was
> experimenting with Megapov's aoi texture and exposure settings.
>
> The shape is CSG using spheres, toruses, cylinders, etc. via a few
> macros I created to preserve C1 continuity.
>
> Available in 1600x1200 if anyone wants some wallpaper :)
Nice!! Looks like an old bollard in a harbor that is all rusted up and green
from years of sea spray.
I've got MegaPov but what is the aoi texture?
Great image, a few barnacles would have made it even more realistic.
Regards,
--
---
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Stefan Viljoen wrote:
> The right honourable Tek spake:
>
>
>>I knocked this together recently and thought I'd share it. I was
>>experimenting with Megapov's aoi texture and exposure settings.
>>
>>The shape is CSG using spheres, toruses, cylinders, etc. via a few
>>macros I created to preserve C1 continuity.
>>
>>Available in 1600x1200 if anyone wants some wallpaper :)
>
>
> Nice!! Looks like an old bollard in a harbor that is all rusted up and green
> from years of sea spray.
>
> I've got MegaPov but what is the aoi texture?
>
> Great image, a few barnacles would have made it even more realistic.
>
> Regards,
aoi = angle of incidence, the colour depends on the angle you view it
from. In this case it's a greeny/turquoise for points that face you, and
orange for things that are at an angle. I've combined this with a
granite normal to get the decaying effect.
Tek
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