POV-Ray : Newsgroups : povray.binaries.images : not-quite-friday abstract Server Time
16 Nov 2024 18:22:49 EST (-0500)
  not-quite-friday abstract (Message 1 to 3 of 3)  
From: Tek
Subject: not-quite-friday abstract
Date: 5 Mar 2005 14:51:27
Message: <422a0dbf@news.povray.org>
I knocked this together recently and thought I'd share it. I was 
experimenting with Megapov's aoi texture and exposure settings.

The shape is CSG using spheres, toruses, cylinders, etc. via a few 
macros I created to preserve C1 continuity.

Available in 1600x1200 if anyone wants some wallpaper :)

Cheers,
Tek
http://www.evilsuperbrain.com


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Attachments:
Download 'spheroidical_aoi_ripply.jpg' (68 KB)

Preview of image 'spheroidical_aoi_ripply.jpg'
spheroidical_aoi_ripply.jpg


 

From: Stefan Viljoen
Subject: Re: not-quite-friday abstract
Date: 5 Mar 2005 16:31:13
Message: <422a2520@news.povray.org>
The right honourable Tek spake:

> I knocked this together recently and thought I'd share it. I was
> experimenting with Megapov's aoi texture and exposure settings.
> 
> The shape is CSG using spheres, toruses, cylinders, etc. via a few
> macros I created to preserve C1 continuity.
> 
> Available in 1600x1200 if anyone wants some wallpaper :)

Nice!! Looks like an old bollard in a harbor that is all rusted up and green
from years of sea spray.

I've got MegaPov but what is the aoi texture?

Great image, a few barnacles would have made it even more realistic.

Regards,
-- 
---
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Tek
Subject: Re: not-quite-friday abstract
Date: 5 Mar 2005 21:22:04
Message: <422a694c$1@news.povray.org>
Stefan Viljoen wrote:
> The right honourable Tek spake:
> 
> 
>>I knocked this together recently and thought I'd share it. I was
>>experimenting with Megapov's aoi texture and exposure settings.
>>
>>The shape is CSG using spheres, toruses, cylinders, etc. via a few
>>macros I created to preserve C1 continuity.
>>
>>Available in 1600x1200 if anyone wants some wallpaper :)
> 
> 
> Nice!! Looks like an old bollard in a harbor that is all rusted up and green
> from years of sea spray.
> 
> I've got MegaPov but what is the aoi texture?
> 
> Great image, a few barnacles would have made it even more realistic.
> 
> Regards,


aoi = angle of incidence, the colour depends on the angle you view it 
from. In this case it's a greeny/turquoise for points that face you, and 
orange for things that are at an angle. I've combined this with a 
granite normal to get the decaying effect.

Tek


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