POV-Ray : Newsgroups : povray.binaries.images : Wednesday Abstract... Server Time
19 Nov 2024 08:23:39 EST (-0500)
  Wednesday Abstract... (Message 1 to 7 of 7)  
From: St 
Subject: Wednesday Abstract...
Date: 2 Mar 2005 05:42:29
Message: <42259895$1@news.povray.org>
Comments?

~Steve~


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From: St 
Subject: Re: Wednesday Abstract...
Date: 2 Mar 2005 05:45:50
Message: <4225995e@news.povray.org>
Tum-te-tum... Hmm...  ;)

  ~Steve~


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From: author
Subject: Re: Wednesday Abstract...
Date: 2 Mar 2005 07:35:00
Message: <web.4225b2e4aba432f25a9431fb0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Tum-te-tum... Hmm...  ;)
>
>   ~Steve~

definitely abstract, but interesting ;-)

--Ralph


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From: St 
Subject: Re: Wednesday Abstract...
Date: 2 Mar 2005 08:03:44
Message: <4225b9b0$1@news.povray.org>
"author" <ral### [at] abookscom> wrote in message 
news:web.4225b2e4aba432f25a9431fb0@news.povray.org...

> definitely abstract, but interesting ;-)

    Thanks! Made it before breakfast.  :)

   ~Steve~


>
> --Ralph
>


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From: St 
Subject: Re: Wednesday Evening Abstract...
Date: 2 Mar 2005 18:14:07
Message: <422648bf@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:4225b9b0$1@news.povray.org...

>    Thanks! Made it before breakfast.  :)

  Made this one after tea, (sausages!) ...Metal and glass.

      ~Steve~


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From: Dave Matthews
Subject: Re: Wednesday Abstract...
Date: 2 Mar 2005 19:20:00
Message: <web.422656feaba432f28c7259570@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Tum-te-tum... Hmm...  ;)
>
>   ~Steve~

These are both very interesting, and they are somewhat similar to what I get
as reflection patterns when I combine spherical and flat mirrors (I'll dig
up an example), so I'm curious, what formula or algorithm did you use to
place your objects?

(You notice that you get more comments after you post your images, than
before ;-) )

Dave Matthews


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From: St 
Subject: Re: Wednesday Abstract...
Date: 3 Mar 2005 18:09:44
Message: <42279938@news.povray.org>
Dave Matthews wrote...

> These are both very interesting, and they are somewhat similar to what I 
> get
> as reflection patterns when I combine spherical and flat mirrors (I'll dig
> up an example), so I'm curious, what formula or algorithm did you use to
> place your objects?

   Well, no special formula or algorithm as far as I know Dave. Firstly, 
this is the bog-standard isosurface shape used in the insert menu in winPoV. 
I played around with it a little and ended up utilising 'open' and then 
played with the scale of the 'contained-by' box to cut the corners.

  The whole of the trick in the first image was in the rotation, translate, 
(+ - x,y,z alternatively) and scaling, (+.1 of a pov unit in this case), and 
simply adding z*z to the fn_x function.

Here's the code that I used:

#declare fn_x = function(x, y ,z) { x*x + y*y + z*z - 1 }
  isosurface {
  function { fn_x(x, y, z) }
  contained_by { box { -.73, .73 } }
  threshold 0.025
  accuracy 0.001
  max_gradient 4
  open

  scale .2

  //translate <+-0, +-0, +-0> alternating per iso.

   rotate <53, 31, 35>  // to get one corner fairly central to the viewer

   texture {...}



> (You notice that you get more comments after you post your images, than
> before ;-) )

    Yes, I'm not sure if I've done that before, but I hope not!  :o)

    Thanks for your input, appreciated. (Please do post your example).

    ~Steve~



>
> Dave Matthews
>


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