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Pixels per second count increases along the z axis (or, the negative y
axis if you're using the left-hand rule). Data set was generated by
taking the overall average pixel per second count of one render at each
setting.
Radiosity settings were:
Brightness 1
Count 1, 10, 100 and 1000
Error Bound 1.0 through 0.1 at intervals of 0.3
Gray Threshold 0
Low Error Factor 0.8
Minimum Reuse 0.015
Nearest Count 6
Recursion Limit 3
ADC Bailout 0.01
Pretrace Start 0.08
Pretrace End 0.04
Maximum Sample -1
Always Sample On
Media Off
Normal Off
Render size was 800x600, antialiasing on with threshold of 0.1, 0
jitter, 2x2 rays, method adaptive recursive.
Computer is 1.5 GHz Celeron with 512 MB RAM.
Data set is:
1 10 100 1000 count
err. 1.0 25295 24030 14563 3314
0.7 22885 20025 9612 1612
0.4 22885 16020 3907 393
0.1 10225 6241 541 42
It'd probably be more accurate if I ran more tests and averaged them, as
well as increased samples.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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