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19 Nov 2024 10:34:58 EST (-0500)
  glass contortionist (Message 1 to 5 of 5)  
From: Tim Cook
Subject: glass contortionist
Date: 25 Feb 2005 08:14:11
Message: <421f24a3@news.povray.org>
Plus media, plus media-influenced radiosity.  Slow, has artifacts.
100 samples, 0.5 error bound.  Environment in-progess model of my 
residence...need to get back to working on it, haven't touched it for a 
few months.  Figure is DAZ studio's Aiko 3.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Mike Raiford
Subject: Re: glass contortionist
Date: 25 Feb 2005 10:03:08
Message: <421f3e2c$1@news.povray.org>
Tim Cook wrote:
> Plus media, plus media-influenced radiosity.  Slow, has artifacts.
> 100 samples, 0.5 error bound.  Environment in-progess model of my 
> residence...need to get back to working on it, haven't touched it for a 
> few months.  Figure is DAZ studio's Aiko 3.
> 
> 
> ------------------------------------------------------------------------
> 

Nice. How (painfully) long was the render time? The dispersion effect 
always seems to be a render time multiplier (at least it was for me)

-- 
~Mike

Things! Billions of them!


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From: Tim Cook
Subject: Re: glass contortionist
Date: 25 Feb 2005 10:38:34
Message: <421f467a$1@news.povray.org>
Mike Raiford wrote:
> Nice. How (painfully) long was the render time? The dispersion effect 
> always seems to be a render time multiplier (at least it was for me)

started it around...10? 9 am? finished about 11 pm, so not too terrible. 
  i figure if it's noticeably further along after half an hour, it's not 
too slow for a random effects test render.  the radiosity bothers me 
though, i want higher quality but the render time would skyrocket with 
better settings.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Alain
Subject: Re: glass contortionist
Date: 25 Feb 2005 15:52:43
Message: <421f901b$1@news.povray.org>
Tim Cook nous apporta ses lumieres en ce 2005-02-25 10:38:
> Mike Raiford wrote:
> 
>> Nice. How (painfully) long was the render time? The dispersion effect 
>> always seems to be a render time multiplier (at least it was for me)
> 
> 
> started it around...10? 9 am? finished about 11 pm, so not too terrible. 
>  i figure if it's noticeably further along after half an hour, it's not 
> too slow for a random effects test render.  the radiosity bothers me 
> though, i want higher quality but the render time would skyrocket with 
> better settings.
> 
For the radiosity tests, try removing the figure. As it's transparent, it have a
relatively small 
effect, but takes a long time. Also, temporarily removing the media, another speed
killer.

Alain


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From: Tim Cook
Subject: Re: glass contortionist
Date: 25 Feb 2005 15:53:48
Message: <421f905c@news.povray.org>
Alain wrote:
> For the radiosity tests, try removing the figure. As it's transparent, 
> it have a relatively small effect, but takes a long time. Also, 
> temporarily removing the media, another speed killer.

Yeah, I'm running a set of radiosity test renders atm...at a lower 
resolution, too :P

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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