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From: John D  Gwinner
Subject: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:06:18
Message: <420ba29a$1@news.povray.org>
This is a WIP from a city I'm 'building' on Mars, for illustrating a story
I'm writing.

Parts of this whole world were submitted to the animation IRTC.  I added a
lot more detail to the dome which is only seen in the background, and added
a bit more detail to the city to build this image.

The city is a heavily modified Chris Colefax city.  My mods:
1) the buildings fit 'under' an Overhead object, which allowed me to change
the dome slope and size and not have to manually tuck all the buildings in
2) it takes two text files, allowing me to control the max height and
'foundation' of the buildings.   I used the latter to build the 'notch' in
the view, which is a transportation hub.
3) I modifed the reflectivity of the building windows, and added 'grass' on
top of the buildings.
4) No street traffic.  Instead, the vehicles.obj from Chris's excellent
macro's were modified to include trees.  The trees go through the same hight
check as the buildings, so on the edge of the city they either fit under the
doom or not at all.
5) the streets were modified to draw between vacant buildings (see under the
'park' in the center) but not between a vacant lot - this allows the 'notch'
in the center of the view.

Other detail and notes:

The notch has some green tubes.  These are thick glass pressure tubes that
trains move in.  (the trains were modeled but not added to this scene as
they are too small to see well, and I'm pushing 1.5G of RAM).  The idea is
that a maglev / train comes into the tube with one end open; then the tube
end near the outside of the dome closes, and air is added to the tube.  Now
the people in the train can come into the city.  Trains can be long, so the
entire tube system would run through the city in effect.

There are 'rails' outside the city from the tubes, but there's a bug in
myterrain following code.  I build a spline from control points and do a
trace() to establish 'piers' above the ground, but I need to move along the
spline instead of sampling just at the dozen or so control points.

The terrain got a little washed out.  it's "real" terrain taken from MOLA
data with a color overlay from Viking (also seen in the 'you are here'
signs).  I then ran this through World Machine, rescalled, and ran it
through again with an erosion filtering process.  It worked pretty well to
add close level detail.  I was going to go for an Isosurface terrain, but
couldn't get it to work well with progressivly height fields.

The people are poser models, with morphs added.  The dress on the woman is a 
dynamic cloth, modeled in Poser.  It was more (!) low cut than in the image, 
but I added some poly's in Wings to make it a little better.

What I basically did was take a 1.6 Km area, extract the center part, and 
'erode' that to add detail where the MOLA data was missing.

This is the same general area that I had in the recent IRTC anim round, but 
I had to move the city as I found even from high buildings the view just 
wasn't there - so I moved the city a little closer to a valley.  I mean, if 
you're going to go to Mars to live, and hide under a dome, you might as well 
have a view ...

Things to do:

1) The terrain is a little washed out.  Radiosity settings I think aren't 
right.  It's a slope dependant blend between rocks and sand, sort of.
2) The streets aren't really displaying right - there are some trees on top 
of the tube trains, so it looks like I need to move the tubes in.
3) The guy was supposed to be muscular but looks a little chunky.
4) I get some odd comments on the dress - it was supposed to look like a 
light weight summer dress.  Thouhts?
5) The 'you are here' sign is all messed up, that needs to be fixed
6) I'm in the process of adding more detail to the buildings and changing 
the buildings so it's not so obvious there are only 3 different ones.
7) the grass on top of the buildings are supposed to be gardens, so I need 
to add some detail there.
8) The trams wash out a bit in the distance, need to fiddle with that.
9) Framing - there is an elevator door, but you can't see it at this angle. 
If I show more of the 'vator, then it blocks the view.  I think that's about 
as good as I can pose it.
10) I was going to make the 'mesh' on the railing smaller, it's a layered 
texture.
11) I have a small area light that attempted to fill some of the really dark 
shadows.  However, the whole scene looks a little more red than I thought. 
This could be the area light (was attempting to duplicate the sky color).  I 
think I need help on radiosity settings.
12) this scene was shot with photons, due to the glass on the buildngs, but 
it's not clear to me that they really worked.  Streelt level should be 
pretty bright from the reflections on the windows (sun is close to noon).

Comments, suggestions?


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:19:25
Message: <420ba5ad@news.povray.org>
Doh!  hit Send a little too fast

        == John ==


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Attachments:
Download 'NiceView-14bPhoton.jpg' (679 KB)

Preview of image 'NiceView-14bPhoton.jpg'
NiceView-14bPhoton.jpg


 

From: Skip Talbot
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:25:11
Message: <420ba707$1@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote in message 
news:420ba5ad@news.povray.org...
> Doh!  hit Send a little too fast
>
>        == John ==
>
>
>
>

We've all done that at some point, hehe.

Excellent scene.  The hair is fantastic, how did you do it?  The lighting 
seems a bit harsh, but would be for a thin atmosphere desolate martian 
landscape.  Was there any radiosity used here?

Skip


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From: Slime
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:39:37
Message: <420baa69@news.povray.org>
This looks pretty good, but with all that detail, it *desparately* needs
anti-aliasing!

 - Slime
 [ http://www.slimeland.com/ ]


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:42:24
Message: <420bab10$1@news.povray.org>
>
> Excellent scene.

Thanks .. was going to be a POVComp entry but missed the deadline by just an 
hour.

> The hair is fantastic, how did you do it?

The hair on the left is the DAZ flat top with a transparency map.  The hair 
on the right was Kozuburo's Long Hair Evolution I think (free), with a 
transparency map and texture map.  I hand colored the texture map a little. 
Her features are hard to see but are pretty mixed, so the hair was an 
attempt at being a toss up but 'blondish' given her darker coloring. 
PoseRay (latest) did the conversions, from a poser .pz3 file (the OBJ export 
files never have the transparency right).  She's a person in a story I'm 
writing, the guy is just a random gawker.

> The lighting seems a bit harsh, but would be for a thin atmosphere 
> desolate martian landscape.  Was there any radiosity used here?

Yep, radiosity - which I thought would 'unharsh' the light.  The sun is a 
parallel light, white *2.  At one time I had a little media inside the dome 
but it's hard to get it right (the dome is a mesh from the rather excellent 
Moray Domenator V2 plugin by Philippe Gibone, and I have odd results with 
media with the camera inside)

I probably need help with the rad settings, one of my standard presets in 
Moray:


  radiosity {
    brightness       1.2
    count            35
    error_bound      1.8
    gray_threshold   0.0
    low_error_factor 0.5
    minimum_reuse    0.015
    nearest_count    5
    recursion_limit  3
    save_file "Port-15RadiosityMap"
    #if (version>3.1)
      adc_bailout      0.01
      max_sample       -1.0
      media            off
      normal           on
      always_sample    1

      pretrace_start   0.08
      pretrace_end     0.04
    #end
  }
  photons {
    adc_bailout       0.01
    spacing           1.0
    gather            20, 100
    media             0, 1.0
    jitter            0.4
    max_trace_level   4
    autostop          0.5
    radius            0.0
    expand_thresholds 0.2, 35.0
    save_file "Port-13PhotonMap"
  }

        == John ==


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:57:55
Message: <420baeb3$1@news.povray.org>
Thanks, I'll post something tomorrow with Rad+AA.  I tried AA+0.3 on another 
machine without radiosity and didn't think it looked that great.

Do you think the photons did anything?  It'll cut the render time in half if 
I don't use them, although I think the 'vator didn't have the photon block 
in it (the primary focus was the reflective buildings).

        == John ==

Scene Statistics
  Finite objects:       113743
  Infinite objects:          2
  Light sources:            31
  Total:                113776

Render Statistics
Image Resolution 1600 x 900

Pixels:          1440479   Samples:         1440479   Smpls/Pxl: 1.00
Rays:          539201538   Saved:           9679580   Max Level: 10/10

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                         4400531437       979179631     22.25
Cone/Cylinder               6284892539      1123688833     17.88
CSG Intersection            1621473492       599831510     36.99
CSG Merge                       830179           83935     10.11
CSG Union                     39181732        30424078     77.65
Height Field                1906807130      1035561711     54.31
Height Field Box            1906807130      1503803900     78.87
Height Field Triangle       3136355527      1038241819     33.10
Height Field Block          1978196078      1152706201     58.27
Height Field Cell          24624417201      1649258803      6.70
Mesh                        1092348093       577604985     52.88
Sphere                      2440679870         2708694      0.11
Torus                        166043555        21430886     12.91
Torus Bound                  166043555        25793338     15.53
True Type Font                62964501          227542      0.36
Bounding Object                 238604           17908      7.51
Clipping Object               13538730         7772756     57.41
Bounding Box              170275778983     54443257958     31.97
Light Buffer               16147868906      6240164219     38.64
Vista Buffer                 237412863       157170636     66.20

Function VM calls:          7231124

Roots tested:              25793536   eliminated:              4190094
Calls to Noise:          2794709180   Calls to DNoise:        89035945

Shadow Ray Tests:         586008125   Succeeded:             384057181
Reflected Rays:            19917280   Total Internal:           176249
Refracted Rays:            10610093
Transmitted Rays:         146573947

Radiosity samples calculated:            83011 (0.48 %)
Radiosity samples reused:             17181016

Number of photons shot:      2438823540
Surface photons stored:          103095
Priority queue insert:        110402080
Priority queue remove:         60088623
Gather function called:        29029243
Gather radius expanded:         8519139

Smallest Alloc:                  17 bytes
Largest  Alloc:            14082784 bytes
Peak memory used:        1368959045 bytes
========================= Martian City Built! =========================
Total Scene Processing Times
  Parse Time:    0 hours 15 minutes 16 seconds (916 seconds)
  Photon Time:   3 hours 58 minutes  6 seconds (14286 seconds)
  Render Time:  15 hours 41 minutes 26 seconds (56486 seconds)
  Total Time:   19 hours 54 minutes 48 seconds (71688 seconds)
CPU time used: kernel 17.23 seconds, user 71463.45 seconds, total 71480.69 
seconds
Render averaged 20.15 PPS over 1440000 pixels

POV-Ray finished



"Slime" <fak### [at] emailaddress> wrote in message 
news:420baa69@news.povray.org...
> This looks pretty good, but with all that detail, it *desparately* needs
> anti-aliasing!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:59:40
Message: <420baf1c$1@news.povray.org>
I can't download the image. Can someone do a smaller version? OE reports 
that it can't be downloaded for me, and I've tried twice now... Thanks if 
you do.

   ~Steve~


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:11:24
Message: <420bb1dc@news.povray.org>
Sure, here it is .. I resized to 800x 450 as well as shrank the file size.

Weird, I'm using OE to post and read.

        == John ==


"St." <dot### [at] dotcom> wrote in message news:420baf1c$1@news.povray.org...
>I can't download the image. Can someone do a smaller version? OE reports
> that it can't be downloaded for me, and I've tried twice now... Thanks if
> you do.
>
>   ~Steve~
>
>


Post a reply to this message


Attachments:
Download 'NiceView-14bPhotonSmall.jpg' (174 KB)

Preview of image 'NiceView-14bPhotonSmall.jpg'
NiceView-14bPhotonSmall.jpg


 

From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:36:54
Message: <420bb7d6@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote in message 
news:420bb1dc@news.povray.org...
> Sure, here it is .. I resized to 800x 450 as well as shrank the file size.

   Wow! Thank you John, I appreciate the work that's gone into your scene. 
Very nice!

>
> Weird, I'm using OE to post and read.

   And I've downloaded bigger images before now, so I don't know what's 
wrong - I've never had this problem before.

    Anyway I'll check the webview to see the larger image, hopefully! ;)

    ~Steve~



>
>        == John ==


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From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:47:12
Message: <420bba40@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:420bb7d6@news.povray.org...

>    Anyway I'll check the webview to see the larger image, hopefully! ;)

  Just did, and I have to agree with Slime, please try the aa version? I 
want to see the tops of those buildings...

   ~Steve~


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