POV-Ray : Newsgroups : povray.binaries.images : It's leaking!! Server Time
19 Nov 2024 12:39:38 EST (-0500)
  It's leaking!! (Message 1 to 6 of 6)  
From: St 
Subject: It's leaking!!
Date: 10 Feb 2005 11:20:47
Message: <420b89df@news.povray.org>
Just doodling, dudes...

  ~Steve~


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From: Mike Raiford
Subject: Re: It's leaking!!
Date: 10 Feb 2005 11:22:05
Message: <420b8a2d$1@news.povray.org>
St. wrote:
> Just doodling, dudes...
> 
>  ~Steve~
> 
> 
> ------------------------------------------------------------------------
> 

That's quite a doodle :)

How did you do the splash?

-- 
~Mike

Things! Billions of them!


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From: St 
Subject: Re: It's leaking!!
Date: 10 Feb 2005 11:57:12
Message: <420b9268@news.povray.org>
"Mike Raiford" <mra### [at] hotmailcom> wrote in message 
news:420b8a2d$1@news.povray.org...

> That's quite a doodle :)

 Thank you.

>
> How did you do the splash?

   Wings, but the main spheres are pov. :) There's one inside the other: the 
outer one using Chris' water function, and the inside one is using a bog 
standard metallic reflective texture, tinted green.

   Oh, and that checkered plane is 445 units down, to get that effect.

    ~Steve~


>
> -- 
> ~Mike
>
> Things! Billions of them!


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From: Mike Raiford
Subject: Re: It's leaking!!
Date: 10 Feb 2005 12:15:23
Message: <420b96ab$1@news.povray.org>
St. wrote:

>   Wings, but the main spheres are pov. :) There's one inside the other: 
> the outer one using Chris' water function, and the inside one is using a 
> bog standard metallic reflective texture, tinted green.

Hmm... I would have thought the sphere was transparent, w/ a different 
IOR sphere inside .. at least, that's what it looked like.

Wings3D seems to be becoming a mainstay here...

>   Oh, and that checkered plane is 445 units down, to get that effect.

Which brings to me another question. What function did you use for the 
water and is it a normal or an isosurface...?

-- 
~Mike

Things! Billions of them!


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From: St 
Subject: Re: It's leaking!!
Date: 10 Feb 2005 13:38:04
Message: <420baa0c@news.povray.org>
"Mike Raiford" <mra### [at] hotmailcom> wrote in message 
news:420b96ab$1@news.povray.org...
> St. wrote:
>
>>   Wings, but the main spheres are pov. :) There's one inside the other: 
>> the outer one using Chris' water function, and the inside one is using a 
>> bog standard metallic reflective texture, tinted green.
>
> Hmm... I would have thought the sphere was transparent, w/ a different IOR 
> sphere inside .. at least, that's what it looked like.

   I guess I could have duplicated the outer sphere, and then given it its 
green tint instead of using a metallic sphere.

  (I'm doing another <better> version right now with a red tint, but it'll 
be a couple of hours yet).


>
> Wings3D seems to be becoming a mainstay here...

   Time is always against me Mike. I find Wings helpful.


>
>>   Oh, and that checkered plane is 445 units down, to get that effect.
>
> Which brings to me another question. What function did you use for the 
> water and is it a normal or an isosurface...?

   It's a normal function played around with, and increasing the IOR to 
1.55:

    sphere {
  <0, 3.7, 0>
  3

   material {
    texture {
      pigment {

        color rgbt <.7, 0.35, 1, 0.4>

      }
      finish {
        ambient 0
        diffuse 0.18

        reflection{ <0, 0.3, .55>

        falloff 5

          fresnel on
        }

        specular 0.2
        roughness 0.003
      }
      normal {
        function {
          f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
        } 0.8
        scale .5
      }
    }
    interior {
      ior 1.55
    }}}


      ~Steve~


>
> -- 
> ~Mike
>
> Things! Billions of them!


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From: Mike Raiford
Subject: Re: It's leaking!!
Date: 10 Feb 2005 13:48:41
Message: <420bac89$1@news.povray.org>
St. wrote:
>>
>> Wings3D seems to be becoming a mainstay here...
> 
> 
>   Time is always against me Mike. I find Wings helpful.

I like wings :) Though I haven't 100% gotten the hang of doing a perfect 
model. I've just noticed that a lot of people are using Wings nowadays. 
I'm not one of those that insist on doing everything in SDL. You can do 
things that would be very difficult w/o a modeller like Wings.

>   It's a normal function played around with, and increasing the IOR to 
> 1.55:

Ridged Multifractal... I've been playing around w/ that function lately, 
and heter_mf and can't seem to get "perfect" results w/o a lot of trial 
and error. The water scene I recently did used both, but I'm not happy 
with the surface of the water, and still not 100% satisfied w/ the 
mountains.



-- 
~Mike

Things! Billions of them!


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