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"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:420b8a2d$1@news.povray.org...
> That's quite a doodle :)
Thank you.
>
> How did you do the splash?
Wings, but the main spheres are pov. :) There's one inside the other: the
outer one using Chris' water function, and the inside one is using a bog
standard metallic reflective texture, tinted green.
Oh, and that checkered plane is 445 units down, to get that effect.
~Steve~
>
> --
> ~Mike
>
> Things! Billions of them!
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St. wrote:
> Wings, but the main spheres are pov. :) There's one inside the other:
> the outer one using Chris' water function, and the inside one is using a
> bog standard metallic reflective texture, tinted green.
Hmm... I would have thought the sphere was transparent, w/ a different
IOR sphere inside .. at least, that's what it looked like.
Wings3D seems to be becoming a mainstay here...
> Oh, and that checkered plane is 445 units down, to get that effect.
Which brings to me another question. What function did you use for the
water and is it a normal or an isosurface...?
--
~Mike
Things! Billions of them!
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"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:420b96ab$1@news.povray.org...
> St. wrote:
>
>> Wings, but the main spheres are pov. :) There's one inside the other:
>> the outer one using Chris' water function, and the inside one is using a
>> bog standard metallic reflective texture, tinted green.
>
> Hmm... I would have thought the sphere was transparent, w/ a different IOR
> sphere inside .. at least, that's what it looked like.
I guess I could have duplicated the outer sphere, and then given it its
green tint instead of using a metallic sphere.
(I'm doing another <better> version right now with a red tint, but it'll
be a couple of hours yet).
>
> Wings3D seems to be becoming a mainstay here...
Time is always against me Mike. I find Wings helpful.
>
>> Oh, and that checkered plane is 445 units down, to get that effect.
>
> Which brings to me another question. What function did you use for the
> water and is it a normal or an isosurface...?
It's a normal function played around with, and increasing the IOR to
1.55:
sphere {
<0, 3.7, 0>
3
material {
texture {
pigment {
color rgbt <.7, 0.35, 1, 0.4>
}
finish {
ambient 0
diffuse 0.18
reflection{ <0, 0.3, .55>
falloff 5
fresnel on
}
specular 0.2
roughness 0.003
}
normal {
function {
f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
} 0.8
scale .5
}
}
interior {
ior 1.55
}}}
~Steve~
>
> --
> ~Mike
>
> Things! Billions of them!
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St. wrote:
>>
>> Wings3D seems to be becoming a mainstay here...
>
>
> Time is always against me Mike. I find Wings helpful.
I like wings :) Though I haven't 100% gotten the hang of doing a perfect
model. I've just noticed that a lot of people are using Wings nowadays.
I'm not one of those that insist on doing everything in SDL. You can do
things that would be very difficult w/o a modeller like Wings.
> It's a normal function played around with, and increasing the IOR to
> 1.55:
Ridged Multifractal... I've been playing around w/ that function lately,
and heter_mf and can't seem to get "perfect" results w/o a lot of trial
and error. The water scene I recently did used both, but I'm not happy
with the surface of the water, and still not 100% satisfied w/ the
mountains.
--
~Mike
Things! Billions of them!
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