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Gert Van den Eynde wrote:
> Mike Raiford wrote:
>
>
>>Just a chart like the previous, showing the effect of eccentricity.
>>
>
> great!. I justed asked an example like this the week before (Warp also gave
> me a nice example pic). Would you mind posting the scene file?
>
> thanks,
> gert
Sure,
It's a rather simple scene:
---8<---
global_settings
{
assumed_gamma 1.0
max_trace_level 12
adc_bailout 1/128
}
//background { color rgb <0.1, 0.6, 0.8> }
default { finish { ambient 0 diffuse 0.9 }}
//plane { y,-1.1 pigment { checker color rgb <0.7,0.9,1.0>*0.75 color
rgb <0.7,0.9,1.0>*0.5 } }
camera {
location <0, 0, -3>
look_at <0, 0, 0>
angle 60
//blur_samples 10
confidence 0.99
variance 1/256
aperture 0.001
}
light_source { <-10, 20, 0> color rgb 1.0
media_interaction off
}
light_source { <-.5,0,-10> color rgb <1.0,0.25,0.25>
spotlight
point_at <-.5, 0, 0>
radius 0.5
falloff 0.6
}
light_source { <.5,0,10> color rgb <0.25,0.25,1.0>
spotlight
point_at <.5, 0, 0>
radius 0.5
falloff 0.6
}
#declare i = 64;
#declare n = i;
#while(i)
light_source { <0,.75,0> color rgb 1.0
cylinder
point_at <0,.75,-10>
radius 0.05
falloff 0.06
rotate y*i*(360/n)
}
#declare i = i - 1;
#end
#declare clouds = union {
sphere {<-1,0,0>, .5}
sphere {< 0,0,0>, .5}
sphere {< 1,0,0>, .5}
}
#declare f_pat = function { pattern { object { clouds } } }
box { -1, 1
pigment { color rgbt 1
//object {clouds rgb 1, rgb 0}
}
hollow
#debug "Method="
#debug str(clock,0,2)
#debug "\n"
interior
{
media {
scattering { 1 , rgb 1 }//extinction 0 eccentricity clock }
//intervals 1
aa_level 4
aa_threshold 1/10
samples 20
}
}
}
--- 8< ---
--
~Mike
Things! Billions of them!
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