POV-Ray : Newsgroups : povray.binaries.images : the difference Server Time
19 Nov 2024 15:55:11 EST (-0500)
  the difference (Message 1 to 10 of 34)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Shay
Subject: the difference
Date: 28 Jan 2005 16:44:31
Message: <41fab23f@news.povray.org>
Hand coded. Procedural textures. Detail shot below.

  -Shay


Post a reply to this message


Attachments:
Download 'pag.jpg' (295 KB) Download 'detail.jpg' (71 KB)

Preview of image 'pag.jpg'
pag.jpg

Preview of image 'detail.jpg'
detail.jpg


 

From: regdo
Subject: Re: the difference
Date: 28 Jan 2005 16:47:17
Message: <41fab2e5$1@news.povray.org>
Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
> 
>  -Shay
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
> 
Wow ! How many objects ?


Post a reply to this message

From: scott
Subject: Re: the difference
Date: 28 Jan 2005 16:49:03
Message: <41fab34f@news.povray.org>
"Shay" <ema### [at] yourhostcom> wrote in message
news:41fab23f@news.povray.org
> Hand coded. Procedural textures. Detail shot below.

WOW - that *is* amazing!


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: the difference
Date: 28 Jan 2005 16:52:47
Message: <Xns95ECE8B62507Eraf256com@203.29.75.35>
ema### [at] yourhostcom news:41fab23f@news.povray.org


Neat :)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


Post a reply to this message

From: Marc Jacquier
Subject: Re: the difference
Date: 28 Jan 2005 17:06:03
Message: <41fab74b@news.povray.org>

news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
>   -Shay

Amazing!
I'm missing words
SDL power but brain power too :-))

Marc


Post a reply to this message

From: Tim Nikias
Subject: Re: the difference
Date: 28 Jan 2005 17:13:07
Message: <41fab8f3@news.povray.org>
You're one inspiring artist, you know that?! Great image!

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: the difference
Date: 28 Jan 2005 17:50:03
Message: <41fac19b@news.povray.org>
Shay wrote:
> Hand coded. Procedural textures. Detail shot below.

Tweak the lighting a bit and remember that povcomp is just a few days from 
completion...

	Thorsten


Post a reply to this message

From: Ross
Subject: Re: the difference
Date: 28 Jan 2005 17:50:28
Message: <41fac1b4$1@news.povray.org>
yikes. pretty danm cool.


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: the difference
Date: 28 Jan 2005 18:49:07
Message: <41facf73@news.povray.org>
...hand coded? I can't believe you done it alone... sure you haven't 
employed 20,000 Chinese craftsmen or so? ;)

--
Jaime


Post a reply to this message

From: Jeremy M  Praay
Subject: Re: the difference
Date: 28 Jan 2005 19:01:16
Message: <41fad24c$1@news.povray.org>
"Shay" <ema### [at] yourhostcom> wrote in message 
news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>

This is a great demonstration of the power of POV-Ray's SDL.  I can't 
imagine modelling something that complex using a modeller.  Well, actually I 
can't imagine modelling something that complex at all, but it would 
certainly not be a good idea without the aid of the SDL.  ;-)

I certainly hope this is going in POVComp (in one form or another).

-- 
Jeremy
www.beantoad.com


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.