POV-Ray : Newsgroups : povray.binaries.images : first post (93 k) Server Time
19 Nov 2024 15:51:04 EST (-0500)
  first post (93 k) (Message 1 to 3 of 3)  
From: Tony
Subject: first post (93 k)
Date: 25 Jan 2005 23:43:18
Message: <41f71fe6@news.povray.org>
This is my take on the first post reflective sphere.  I want to thank Charles de 
Groot.  His TdG_Rusty_Iron texture for Moray provided the basic colors for the 
rust, I modified it to be reflective on the chrome bits having been inspired by 
Dustin's corrosion efforts for his cool Psychotron2.  I've posted the code in 
p.t. scene-files because I'm interested in whether the layered texture technique 
I used can be simplified.  I'd appreciate comments.

Tony


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Attachments:
Download 'rusting chrome spheres.png' (94 KB)

Preview of image 'rusting chrome spheres.png'
rusting chrome spheres.png


 

From: Thomas de Groot
Subject: Re: first post (93 k)
Date: 26 Jan 2005 03:56:59
Message: <41f75b5b@news.povray.org>
"Tony" <try### [at] yahoocom> schreef in bericht
news:41f71fe6@news.povray.org...
> This is my take on the first post reflective sphere.  I want to thank
Charles de
> Groot.  His TdG_Rusty_Iron texture for Moray provided the basic colors for
the
> rust, I modified it to be reflective on the chrome bits having been
inspired by
> Dustin's corrosion efforts for his cool Psychotron2.  I've posted the code
in
> p.t. scene-files because I'm interested in whether the layered texture
technique
> I used can be simplified.  I'd appreciate comments.
>
> Tony
>

It's *Thomas* de Groot, but that doesn't matter  ;-)
Interestingly, Charles was my brother's name...
Welcome to the world of POV!

Thomas


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From: Tony
Subject: Re: first post (93 k)
Date: 27 Jan 2005 02:00:06
Message: <41f89176@news.povray.org>
Thomas de Groot wrote:
> "Tony" <try### [at] yahoocom> schreef in bericht
> news:41f71fe6@news.povray.org...
> 
>>This is my take on the first post reflective sphere.  I want to thank
> 
> Charles de
> 
>>Groot.  His TdG_Rusty_Iron texture for Moray provided the basic colors for
> 
> the
> 
>>rust, I modified it to be reflective on the chrome bits having been
> 
> inspired by
> 
>>Dustin's corrosion efforts for his cool Psychotron2.  I've posted the code
> 
> in
> 
>>p.t. scene-files because I'm interested in whether the layered texture
> 
> technique
> 
>>I used can be simplified.  I'd appreciate comments.
>>
>>Tony
>>
> 
> 
> It's *Thomas* de Groot, but that doesn't matter  ;-)
> Interestingly, Charles was my brother's name...
> Welcome to the world of POV!
> 
> Thomas
> 
> 
Sorry Thomas, I don't know where Charles came from.  And thank you.

Tony


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