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Finally, I've made some progress. I had a hard time figuring the angles and
alignment for the rather complicated usage of arrays, normals and what not,
but it's working properly now. There are 74 different hairs, which are used
multiple times over to get 5300 hairs on this nice little fellow.
On the left is the front view, on the right the rear view. The small guys in
front are just the basic colored mesh without hair.
I calculated the positions for the hair using my surcoat macros pointing
towards the three main axis (x,y, and z) and just combined all the data.
I'll have to write some macros for that to make my life easier for future
images...
Anyways, total memory consumption was 18.5 MB with 5.5 MB for the fellow's
mesh (made with Silo, which I'll be buying next week :-). Rendered in 7.5
minutes on a 2.4 GHz Win2000 at 800x600 with antialiasing.
Note that the furry fellow will probably undergo some further refinements so
that I can pose it a little more. Also note that the Hair-Growth-Algorithm
isn't suitable for animations because of the way the samples are taken and
the hairs get re-used. But maybe I'll make animatable hair some day. :-)
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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Tim Nikias wrote:
> Finally, I've made some progress. I had a hard time figuring the angles and
> alignment for the rather complicated usage of arrays, normals and what not,
> but it's working properly now. There are 74 different hairs, which are used
> multiple times over to get 5300 hairs on this nice little fellow.
Nice guy. It really reminds me of Dust Puppy in Userfriendly :). Like
seen here:
http://ars.userfriendly.org/cartoons/?id=20030701
--
-Aero
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