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... and the funny thing is that they were acquired by throwing out all the
>2002 code for legs and pasting in some code for the state of my blobbing
circa 2002. Everything I'd added since then had made the legs less
credible-looking. They might look a little bit girly, but they look a whole
lot more human! The bummer is that I'd just developed about a dozen
different "characters," and they all have those incredulous legs.
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Attachments:
Download 'zfixirishd07.png' (59 KB)
Preview of image 'zfixirishd07.png'
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Would adding a bit of "knee-cap" help?
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http://www.nlm.nih.gov/research/visible/visible_human.html
Take each nth slice and find the minimum number of circle that cover the
shape, this will give you a very good indication of the size, location and
number of objects you need to generate a realistic human form.
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Thanks for the idea, although I might have to make my hero into
FlabbyMan(TM). ;-)
And don't get me started about the woman!
Seriously, it is a great resource.
"Daniel S. Matthews" <dan### [at] 3-enet> wrote in message
news:opskyz5gwud5227z@beastie...
> http://www.nlm.nih.gov/research/visible/visible_human.html
>
> Take each nth slice and find the minimum number of circle that cover the
> shape, this will give you a very good indication of the size, location and
> number of objects you need to generate a realistic human form.
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LOL! Yeah, well he was a big (mean and nasty) lad....
This could be helpful, http://www.fineart.sk/ or http://www.3d.sk/
On Sun, 23 Jan 2005 00:17:21 -0500, Greg M. Johnson
<gregj;-)565### [at] aolcom> wrote:
> Thanks for the idea, although I might have to make my hero into
> FlabbyMan(TM). ;-)
> And don't get me started about the woman!
>
> Seriously, it is a great resource.
>
> "Daniel S. Matthews" <dan### [at] 3-enet> wrote in message
> news:opskyz5gwud5227z@beastie...
>> http://www.nlm.nih.gov/research/visible/visible_human.html
>>
>> Take each nth slice and find the minimum number of circle that cover the
>> shape, this will give you a very good indication of the size, location
>> and
>> number of objects you need to generate a realistic human form.
>
>
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