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12 Nov 2024 19:46:43 EST (-0500)
  J. Cornell Appartment (Message 1 to 8 of 8)  
From: LightBeam
Subject: J. Cornell Appartment
Date: 19 Jan 2005 12:34:08
Message: <41ee9a10@news.povray.org>
;-)


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From: Tim Nikias
Subject: Re: J. Cornell Appartment
Date: 19 Jan 2005 13:55:33
Message: <41eead25@news.povray.org>
Nice appartment, though a little dark. After all, Cornell would have a
bright light in the center of the ceiling. :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Roberto Amorim
Subject: Re: J. Cornell Appartment
Date: 19 Jan 2005 15:16:05
Message: <41eec005@news.povray.org>
Your image reminds me immediately of Half-life 2. There are some places in
the game that have the same "feel"... I wonder if anyone else who has played
the game would agree. And if that isn't a *huge* compliment to Half-life 2,
I don't know what it is.

Anyway, fantastic image. I like the way light is "indirect only"... it gives
a kind of cozy feeling. It's the kind of place I'd love to photograph on a
lazy summer afternoon.


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From: Shay
Subject: Re: J. Cornell Appartment
Date: 19 Jan 2005 15:32:24
Message: <41eec3d8$1@news.povray.org>
LightBeam wrote:

You have a way of filling space *just* enough. There is an inviting 
pattern over the whole image that allows a person to wander in it 
without being drawn forceably to any one point. Unapologetically simple. 
The room is complete, and there are no attempts to fill the "blank" 
spaces with wallpaper patterns or procedural, algorithmic details 
(greebles). Reminds me of Georgio De Chirico. Beautiful.

  -Shay


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From: JWV
Subject: Re: J. Cornell Appartment
Date: 19 Jan 2005 18:44:03
Message: <41eef0c3$1@news.povray.org>
> Your image reminds me immediately of Half-life 2. There are some places in
> the game that have the same "feel"... I wonder if anyone else who has
played
> the game would agree. And if that isn't a *huge* compliment to Half-life
2,
> I don't know what it is.

You're right, I think it is mosltly due to the tiled floor which is similar
to the one in nova prosprect. And of course the piping, and ventitalion
shafts look familiar.

It's not only a compliment to HL2, but also to LightBeam who seems to be
capable of catching an atmosphere.

Great image!

"Roberto Amorim" <wol### [at] hotmailcom> wrote in message
news:41eec005@news.povray.org...
> Your image reminds me immediately of Half-life 2. There are some places in
> the game that have the same "feel"... I wonder if anyone else who has
played
> the game would agree. And if that isn't a *huge* compliment to Half-life
2,
> I don't know what it is.
>
> Anyway, fantastic image. I like the way light is "indirect only"... it
gives
> a kind of cozy feeling. It's the kind of place I'd love to photograph on a
> lazy summer afternoon.
>
>


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From: Thomas Lake
Subject: Re: J. Cornell Appartment
Date: 19 Jan 2005 21:16:29
Message: <41ef147d$1@news.povray.org>
Shay wrote:
> LightBeam wrote:
> 
> You have a way of filling space *just* enough. There is an inviting 
> pattern over the whole image that allows a person to wander in it 
> without being drawn forceably to any one point. Unapologetically simple. 
> The room is complete, and there are no attempts to fill the "blank" 
> spaces with wallpaper patterns or procedural, algorithmic details 
> (greebles). Reminds me of Georgio De Chirico. Beautiful.
> 
>  -Shay

Agreed. Though perhaps some higher rad settings are in order, unless the 
  "mottled" look is intentional?


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From: LightBeam
Subject: Thanks
Date: 20 Jan 2005 10:30:53
Message: <41efcead@news.povray.org>
Thanks all for your cheers :-))
Thats give me joy to continue poving...


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From: Eli
Subject: Re: Thanks
Date: 20 Jan 2005 20:18:48
Message: <41f05878$1@news.povray.org>
<silently awaits more cool stuff like this>


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