POV-Ray : Newsgroups : povray.binaries.images : Glass Thingy 3 (WIP) Server Time
17 Nov 2024 02:22:00 EST (-0500)
  Glass Thingy 3 (WIP) (Message 1 to 2 of 2)  
From: Maurice
Subject: Glass Thingy 3 (WIP)
Date: 11 Jan 2005 16:08:17
Message: <41e44041@news.povray.org>
This looks like what I'm after. Mind you it's a low quality render (no 
AA), so the object itself looks terrible. The floor nicely reflects 
(reflection{0.1}) the HDR image and the glass thingy causes massive 
amounts of caustics.

To get this, I used a photon count of 1e7 and the light source was 
increased in intensity to color <1,1,1>*500

Funny thing happened. I wanted to make the floor a photon target to see 
what knd of result I would get. So I added:

photons{
  target  1
  refraction off
  reflection on
  collect on
}
to the plane. But that caused MegaPOV to throw an error and the scene 
was rendered without photons being shot. Commenting this block out and 
photons were being shot again. I don't get it.

Rendertime for this image (with photons being loaded from file) is 287s


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From: Alain
Subject: Re: Glass Thingy 3 (WIP)
Date: 11 Jan 2005 22:21:47
Message: <41e497cb$1@news.povray.org>
Maurice nous apporta ses lumieres en ce 2005-01-11 16:08:
> This looks like what I'm after. Mind you it's a low quality render (no 
> AA), so the object itself looks terrible. The floor nicely reflects 
> (reflection{0.1}) the HDR image and the glass thingy causes massive 
> amounts of caustics.
> 
> To get this, I used a photon count of 1e7 and the light source was 
> increased in intensity to color <1,1,1>*500
> 
> Funny thing happened. I wanted to make the floor a photon target to see 
> what knd of result I would get. So I added:
> 
> photons{
>  target  1
>  refraction off
>  reflection on
>  collect on
> }
> to the plane. But that caused MegaPOV to throw an error and the scene 
> was rendered without photons being shot. Commenting this block out and 
> photons were being shot again. I don't get it.
> 
> Rendertime for this image (with photons being loaded from file) is 287s
> 
> ------------------------------------------------------------------------
> 
Maybe it don't like shooting photons at an infinite object? A solution 
would be to cut a hole in the floor and plug it with a box of the same 
size and texture. The floor don't have a photons block, the box does.

Alain


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