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This is what I have now after some experimenting. I upped the photons
count to 1000000 and removed the spacing and adc_bailout 0.01 from the
photons block.
The caustics are a bit more clear. But, still not enough to my liking.
Rendering now with a count incraesed 10x.
Stay tuned.
--
Maurice
Post a reply to this message
Attachments:
Download 'newt.bmp' (226 KB)
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Maurice wrote:
> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.
You can make caustics a lot more visible by making sure that it is cast
to a surface being in shade. Try also removing/reducing reflection of
the floor and maybe darkening overall light levels (radiosity?) except
light source levels.
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On Monday 10 January 2005 23:44, Maurice wrote :
> This is what I have now after some experimenting. I upped the photons
> count to 1000000 and removed the spacing and adc_bailout 0.01 from the
> photons block.
>
> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.
>
> Stay tuned.
>
It looks like most of the effect is washed out by the surrounding light
Try generating the caustics effect without the environment as you have it
now, so just a plane and a light source.
--
Ger
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cel### [at] nospamhotmailcom news:41e30545@news.povray.org
> Attachment decoded: newt.bmp
/me smite Maurice for using bmp format.
Please use .png or .jpg instead, its x10-x50 smaller usualy.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns95DB390122612raf256com@203.29.75.35...
> cel### [at] nospamhotmailcom news:41e30545@news.povray.org
>
> > Attachment decoded: newt.bmp
>
> /me smite Maurice for using bmp format.
>
> Please use .png or .jpg instead, its x10-x50 smaller usualy.
>
> --
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics
smite indeed. seems file sizes, even non-bmp files, are significantly up. or
atleast more frequently we see files greater than 250k or so. not that I
mind, but poor Chris Cason and his disk space :(
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Maurice wrote:
> This is what I have now after some experimenting. I upped the photons
> count to 1000000 and removed the spacing and adc_bailout 0.01 from the
> photons block.
>
> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.
>
> Stay tuned.
>
>
> ------------------------------------------------------------------------
>
Here's the image without the reflective floor. It defeats the whole
purpose of the project though. I'm going to try to increase the strenght
of the caustics.
Photons count on this image was 1e7 (render time 1h and something)
PS Sorry for posting a BMP.
--
Maurice
Post a reply to this message
Attachments:
Download 'glassthingy.png' (92 KB)
Preview of image 'glassthingy.png'
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