POV-Ray : Newsgroups : povray.binaries.images : Glass Thingy 2 (WIP) Server Time
17 Nov 2024 02:22:15 EST (-0500)
  Glass Thingy 2 (WIP) (Message 1 to 6 of 6)  
From: Maurice
Subject: Glass Thingy 2 (WIP)
Date: 10 Jan 2005 17:44:21
Message: <41e30545@news.povray.org>
This is what I have now after some experimenting. I upped the photons 
count to 1000000 and removed the spacing and adc_bailout 0.01 from the 
photons block.

The caustics are a bit more clear. But, still not enough to my liking.
Rendering now with a count incraesed 10x.

Stay tuned.

-- 
Maurice


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Attachments:
Download 'newt.bmp' (226 KB)

From: Severi Salminen
Subject: Re: Glass Thingy 2 (WIP)
Date: 10 Jan 2005 18:06:03
Message: <41e30a5b$1@news.povray.org>
Maurice wrote:

> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.

You can make caustics a lot more visible by making sure that it is cast 
to a surface being in shade. Try also removing/reducing reflection of 
the floor and maybe darkening overall light levels (radiosity?) except 
light source levels.


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From: Ger
Subject: Re: Glass Thingy 2 (WIP)
Date: 10 Jan 2005 18:27:44
Message: <41e30f70@news.povray.org>
On Monday 10 January 2005 23:44, Maurice wrote :

> This is what I have now after some experimenting. I upped the photons
> count to 1000000 and removed the spacing and adc_bailout 0.01 from the
> photons block.
> 
> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.
> 
> Stay tuned.
> 

It looks like most of the effect is washed out by the surrounding light

Try generating the caustics effect without the environment as you have it
now, so just a plane and a light source.
-- 
Ger


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From: Rafal 'Raf256' Maj
Subject: Re: Glass Thingy 2 (WIP)
Date: 10 Jan 2005 23:35:44
Message: <Xns95DB390122612raf256com@203.29.75.35>
cel### [at] nospamhotmailcom news:41e30545@news.povray.org

> Attachment decoded: newt.bmp

/me smite Maurice for using bmp format.

Please use .png or .jpg instead, its x10-x50 smaller usualy.

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Ross
Subject: Re: Glass Thingy 2 (WIP)
Date: 11 Jan 2005 10:30:37
Message: <41e3f11d$1@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns95DB390122612raf256com@203.29.75.35...
> cel### [at] nospamhotmailcom news:41e30545@news.povray.org
>
> > Attachment decoded: newt.bmp
>
> /me smite Maurice for using bmp format.
>
> Please use .png or .jpg instead, its x10-x50 smaller usualy.
>
> -- 
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics

smite indeed. seems file sizes, even non-bmp files, are significantly up. or
atleast more frequently we see files greater than 250k or so. not that I
mind, but poor Chris Cason and his disk space :(


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From: Maurice
Subject: Re: Glass Thingy 2 (WIP)
Date: 11 Jan 2005 11:48:18
Message: <41e40352@news.povray.org>
Maurice wrote:
> This is what I have now after some experimenting. I upped the photons 
> count to 1000000 and removed the spacing and adc_bailout 0.01 from the 
> photons block.
> 
> The caustics are a bit more clear. But, still not enough to my liking.
> Rendering now with a count incraesed 10x.
> 
> Stay tuned.
> 
> 
> ------------------------------------------------------------------------
> 
Here's the image without the reflective floor. It defeats the whole 
purpose of the project though. I'm going to try to increase the strenght 
of the caustics.

Photons count on this image was 1e7 (render time 1h and something)

PS Sorry for posting a BMP.
-- 
Maurice


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Attachments:
Download 'glassthingy.png' (92 KB)

Preview of image 'glassthingy.png'
glassthingy.png


 

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