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Line 10 of 480.
135 pixels per hour.
Elapsed time: 3 days 8 hours.
And I'm not even using any photons, radiosity, reflections, or refractions.
Just some media...and a few lights.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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(good thing there's mosaic preview so I could actually set up the scene
and tweak it without spending too much time...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Where is the picture ?
Chris Holtorf
On Sat, 08 Jan 2005 03:11:14 -0500, Tim Cook <z99### [at] bellsouthnet> wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or refractions.
>
> Just some media...and a few lights.
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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Chris Holtorf wrote:
> Where is the picture ?
Being rendered. It's on line 12 atm... o.o;;
It probably won't take the hundred-some-odd days to render I calculated
at its present rate, it's just on a complex mesh at the moment (and for
many moments to come...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or refractions.
>
> Just some media...and a few lights.
>
Time to upgrade the old 486 DX/2?
Oskar
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Oskar Bertrand wrote:
> Time to upgrade the old 486 DX/2?
1.8 GHz P4... T_T
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook wrote:
> Line 10 of 480.
> 135 pixels per hour.
> Elapsed time: 3 days 8 hours.
>
> And I'm not even using any photons, radiosity, reflections, or
> refractions.
>
> Just some media...and a few lights.
>
Hehe... :)
Same here - 3 simple isosurfaces - been rendering more than 7 months now
24/7 - also on a 1.8 P4... Also with media and two lights.
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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Stefan Viljoen wrote:
> Tim Cook wrote:
>
>
>>Line 10 of 480.
>>135 pixels per hour.
>>Elapsed time: 3 days 8 hours.
>>
>>And I'm not even using any photons, radiosity, reflections, or
>>refractions.
>>
>>Just some media...and a few lights.
>>
>
>
> Hehe... :)
>
> Same here - 3 simple isosurfaces - been rendering more than 7 months now
> 24/7 - also on a 1.8 P4... Also with media and two lights.
>
just a quick preview, then ?
stephen
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stephen parkinson wrote:
> just a quick preview, then ?
lol
...*cough* pretty much :P
I think there's a few things I'll want to tweak once I see the effect of
the full render; things that don't show up on quick mosaic previews or
with simpler materials/lighting...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Tim Cook" wrote:
> I think there's a few things I'll want to tweak once I see
> the effect of the full render; things that don't show up on
> quick mosaic previews or with simpler materials/lighting...
Murphy's Law:
Tweaks required are proportional to render_time^a_big_number
Alf
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