|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Post a reply to this message
Attachments:
Download 'builda03.png' (151 KB)
Preview of image 'builda03.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Cool. Has a kind of 1970-80's retro futuristic look to it.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The sci-fi look is very good, and the lighting can be great with more
rad quality. What I'm missing the most is some "access" to the
structure, like doors or steps, and also some columns or beams to
support the floors.
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
de news:41dd087f$1@news.povray.org...
> The sci-fi look is very good, and the lighting can be great with more
> rad quality. What I'm missing the most is some "access" to the
> structure, like doors or steps, and also some columns or beams to
> support the floors.
>
> --
> Jaime
Anti-G lifts :p
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> The sci-fi look is very good, and the lighting can be great with more
> rad quality. What I'm missing the most is some "access" to the
> structure, like doors or steps, and also some columns or beams to
> support the floors.
>
> --
> Jaime
Q: What rad setting would be the magic bullet for quality?
I updated it a bit more at:
http://pterandon.blogspot.com/2005/01/trying-to-add-some-scifi-like-settings.html
I wanted it to make perfectly believable in each level (x-z plane and Y unit
cell) to be some kind of living quarters, with an outer living room area
and sleeping quarters (and elevator) on the inside. I do in fact want to
keep it a mystery in the N * y axis: as to how or why there are so many
individual levels, where it ends, how the whole thing is supported. There
is supposed to be a glass cylindrical window around the whole thing, and
perhaps this isn't as well represented. It might make sense to "support"
the windows if constructed as arcs of cylinders, even as I bristle at
explaining the Y any better.
Thanks for the interest everyone.
Greg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
gregjohn wrote:
> Q: What rad setting would be the magic bullet for quality?
There is no magic bullet for radiosity... or perhaps there is one for
every scene... I usually do the search playing mostly with "count",
"nearest_count" and "error_bound". I start with poor settings and try to
find the better/fast quality by decreasing "error_bound" while
increasing "nearest_count" and "count" slowly.
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Reminds me of the work they did in "Reboot"
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:41dca54a@news.povray.org...
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>Cool. Has a kind of 1970-80's retro futuristic look to it.
I would say 50's
"FROM OUT OF SPACE... came hordes of grrreeen monsters !!
INVADERS FROM MARS"
;-)
Rene
(the old newbie)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |