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17 Nov 2024 04:18:27 EST (-0500)
  pre-city (Message 1 to 8 of 8)  
From: Greg M  Johnson
Subject: pre-city
Date: 5 Jan 2005 21:41:14
Message: <41dca54a@news.povray.org>


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From: Thomas Lake
Subject: Re: pre-city
Date: 6 Jan 2005 01:03:24
Message: <41dcd4ac$1@news.povray.org>
Cool. Has a kind of 1970-80's retro futuristic look to it.


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From: Jaime Vives Piqueres
Subject: Re: pre-city
Date: 6 Jan 2005 04:44:31
Message: <41dd087f$1@news.povray.org>
The sci-fi look is very good, and the lighting can be great with more 
rad quality. What I'm missing the most is some "access" to the 
structure, like doors or steps, and also some columns or beams to 
support the floors.

--
Jaime


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From: Marc Jacquier
Subject: Re: pre-city
Date: 6 Jan 2005 06:41:26
Message: <41dd23e6@news.povray.org>

de news:41dd087f$1@news.povray.org...
> The sci-fi look is very good, and the lighting can be great with more
> rad quality. What I'm missing the most is some "access" to the
> structure, like doors or steps, and also some columns or beams to
> support the floors.
>
> --
> Jaime

Anti-G lifts :p

Marc


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From: gregjohn
Subject: Re: pre-city
Date: 6 Jan 2005 13:30:00
Message: <web.41dd82b2cde650323a5fb9ba0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> The sci-fi look is very good, and the lighting can be great with more
> rad quality. What I'm missing the most is some "access" to the
> structure, like doors or steps, and also some columns or beams to
> support the floors.
>
> --
> Jaime

Q: What rad setting would be the magic bullet for quality?

I updated it a bit more at:
http://pterandon.blogspot.com/2005/01/trying-to-add-some-scifi-like-settings.html

I wanted it to make perfectly believable in each level (x-z plane and Y unit
cell) to be some kind of living quarters, with an outer living room area
and sleeping quarters (and elevator) on the inside.   I do in fact want to
keep it a mystery in the N * y axis:  as to how or why there are so many
individual levels, where it ends, how the whole thing is supported.  There
is supposed to be a glass cylindrical window around the whole thing, and
perhaps this isn't as well represented.  It might make sense to "support"
the windows if constructed as arcs of cylinders, even as I bristle at
explaining the Y any better.

Thanks for the interest everyone.

Greg


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From: Jaime Vives Piqueres
Subject: Re: pre-city
Date: 6 Jan 2005 13:57:42
Message: <41dd8a26$1@news.povray.org>
gregjohn wrote:
> Q: What rad setting would be the magic bullet for quality?

   There is no magic bullet for radiosity... or perhaps there is one for 
every scene... I usually do the search playing mostly with "count", 
"nearest_count" and "error_bound". I start with poor settings and try to 
find the better/fast quality by decreasing "error_bound" while 
increasing "nearest_count" and "count" slowly.

--
Jaime


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From: Bryan Valencia
Subject: Re: pre-city
Date: 6 Jan 2005 15:18:07
Message: <41dd9cff$1@news.povray.org>
Reminds me of the work they did in "Reboot"

"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:41dca54a@news.povray.org...
>
>
>


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From: Rene Bui
Subject: Re: pre-city
Date: 6 Jan 2005 17:40:00
Message: <web.41ddbdefcde6503258f49ff30@news.povray.org>
>Cool. Has a kind of 1970-80's retro futuristic look to it.

I would say 50's
"FROM OUT OF SPACE... came hordes of grrreeen monsters !!
INVADERS FROM MARS"
;-)

Rene
(the old newbie)


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