Help!
Okay ... Here is the scoop.
In this scene, I am trying to evoke the stark geometry of desert
architecture. Yeah, I know there is a bit too much haze in the air at
the moment, but the real problem is the lighting.
The interior of this building is being lit by a number of spotlights.
The light is, of course, exiting the building through the windows and
going out onto the desert floor. Unfortunately, the light does not fade
in intensity as the point of intersection between the light and the
object gets further away from the source.
Does anyone know of a way around this?
Thanks for your help.
Aaron
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