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Back to POV...
Ok, not a great WIP... I've just started working on the legs... but, you
know, I just wanted you to know I'm not dead or something... ;-)
So back to the project... let me see... the feet, a couple of hours and they
should be ok... the wings... that will take more time... the back... I don't
know... it won't show in the final scene I think... so... do I really need
to model it?
First (big!) render: Sixshot in all his splendour!
Second (smaller) render: wanted to show you the map I'm going to use to...
weather the toy. It's a simple *dirt-map*... heavily view dependant... so,
it does not work with reflections et similia...
The model will be completed before 2005... unless I lose my inspiration
again...
Merry Christmas!
--
Jonathan.
Post a reply to this message
Attachments:
Download 'transf_dirtmap.jpg' (154 KB)
Download 'transformer.jpg' (214 KB)
Preview of image 'transf_dirtmap.jpg'
Preview of image 'transformer.jpg'
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Hi!
Nice to see you again. Your weathering technique is very interesting. Is it
made entirely in SDL? If so could you share the code? As I understand the
green areas are of high dust accumulation. Are you going to render some
other dirting/weathering phenomena e.g. mud sticking (Dropsnow Macro Example
by Tim Nikias might be useful), paint coat washing, paint coat scratching,
rusting, etc.? I hope your Muse won't leave you till the whole project is
complete.
Matt Burns
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From: Paolo Gibellini
Subject: Re: Transformer WIP2 (213 KB) + dirtmap (153 KB)
Date: 27 Dec 2004 06:01:59
Message: <41cfeba7@news.povray.org>
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Wow!
Is very nice IMHO.
How was it realized?
;-)
Paolo
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From: JRG
Subject: Re: Transformer WIP2 (213 KB) + dirtmap (153 KB)
Date: 27 Dec 2004 15:21:30
Message: <41d06eca@news.povray.org>
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"Matt Burns" <mac### [at] wppl> ha scritto nel messaggio
news:41cd876e$1@news.povray.org...
> Hi!
>
> Nice to see you again. Your weathering technique is very interesting. Is
it
> made entirely in SDL? If so could you share the code? As I understand the
> green areas are of high dust accumulation. Are you going to render some
> other dirting/weathering phenomena e.g. mud sticking (Dropsnow Macro
Example
> by Tim Nikias might be useful), paint coat washing, paint coat scratching,
> rusting, etc.? I hope your Muse won't leave you till the whole project is
> complete.
Is it made entirely in SDL... yes and no. I'm just using a simple radiosity
render of the toy as... an accessibility pattern (sp?)... so... it's just an
image_map... to map it properly I'm using a simple function to project every
point onto the image plane... simple as that. I'm not going to render any
other dirting phenomenon... this is not meant to be a toy you can find er...
in a dump, you know... honestly... I have quite no idea of what scene to set
this thing in... BTW... sorry for my bad English... I'm not used to it
anymore.
Cheers!
--
Jonathan.
Post a reply to this message
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From: JRG
Subject: Re: Transformer WIP2 (213 KB) + dirtmap (153 KB)
Date: 27 Dec 2004 15:27:05
Message: <41d07019@news.povray.org>
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"Paolo Gibellini" <p.g### [at] teinoscom> ha scritto nel messaggio
news:41cfeba7@news.povray.org...
> Wow!
Wow, I'm glad you like it.
> Is very nice IMHO.
Thank you.
> How was it realized?
> ;-)
Are you referring to the dirting technique? -> read my answer to the
previous post.
The model itself is just obvious, and less obvious, CSG...
Ciao!
--
Jonathan.
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I've never understood how people get lighting in their images like that
of transformer.jpg. Is it just radiosity? What lighting and texture
settings are you using? The shadow seems a bit blue. This is always
something that everyone does, and I have not figured out how to do.
JRG wrote:
> Back to POV...
> Ok, not a great WIP... I've just started working on the legs... but, you
> know, I just wanted you to know I'm not dead or something... ;-)
> So back to the project... let me see... the feet, a couple of hours and they
> should be ok... the wings... that will take more time... the back... I don't
> know... it won't show in the final scene I think... so... do I really need
> to model it?
> First (big!) render: Sixshot in all his splendour!
> Second (smaller) render: wanted to show you the map I'm going to use to...
> weather the toy. It's a simple *dirt-map*... heavily view dependant... so,
> it does not work with reflections et similia...
> The model will be completed before 2005... unless I lose my inspiration
> again...
>
> Merry Christmas!
>
> --
> Jonathan.
>
>
>
Post a reply to this message
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Jake nous apporta ses lumieres ainsi en ce 2004-12-28 00:56... :
>I've never understood how people get lighting in their images like that
>of transformer.jpg. Is it just radiosity? What lighting and texture
>settings are you using? The shadow seems a bit blue. This is always
>something that everyone does, and I have not figured out how to do.
>
>JRG wrote:
>
>
Try radiosity with a light blue sky_sphere. Or a bluish shadowless
light_source.
Alain
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From: Aaron Gillies
Subject: Re: Transformer WIP2 (213 KB) + dirtmap (153 KB)
Date: 28 Dec 2004 09:52:48
Message: <41d17340$1@news.povray.org>
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> Try radiosity with a light blue sky_sphere. Or a bluish shadowless
> light_source.
>
> Alain
And play around with rad_def.inc to get started.
Aaron
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JRG wrote:
Incredible CSG. My reaction is exactly between "WOW" and "What a PITA
that must have been". Beautiful.
-Shay
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